/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
if (_mesa_is_user_fbo(fb)) {
/* A user-created renderbuffer */
GLuint i;
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
mask |= (BUFFER_BIT_COLOR0 << i);
}
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*
* Note that the behaviour of this function depends on whether the
- * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
- * a user-created framebuffer object (Name!=0).
+ * current ctx->DrawBuffer is a window-system framebuffer or a user-created
+ * framebuffer object.
* In the former case, we update the per-context ctx->Color.DrawBuffer
* state var _and_ the FB's ColorDrawBuffer state.
* In the later case, we update the FB's ColorDrawBuffer state only.
{
GLbitfield destMask;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
GLbitfield usedBufferMask, supportedMask;
GLbitfield destMask[MAX_DRAW_BUFFERS];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
/* Turns out n==0 is a valid input that should not produce an error.
* The remaining code below correctly handles the n==0 case.
GLbitfield supportedMask;
GLint srcBuffer;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
- ctx->NewState |= _NEW_BUFFERS;
/*
* Call device driver function.