GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClear 0x%x\n", mask);
set_color_output(ctx, output, GL_NONE, 0x0);
}
- ctx->NewState |= _NEW_COLOR;
+ ctx->NewState |= _NEW_BUFFERS;
}
if (!_mesa_readbuffer_update_fields(ctx, buffer))
return;
- ctx->NewState |= _NEW_PIXEL;
+ ctx->NewState |= _NEW_BUFFERS;
/*
* Call device driver function.