#include "glheader.h"
#include "buffers.h"
-#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "fbobject.h"
*
* See the GL_EXT_framebuffer_object spec for more info.
*/
-void GLAPIENTRY
-_mesa_DrawBuffer(GLenum buffer)
+void
+_mesa_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum buffer, const char *caller)
{
GLbitfield destMask;
- GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+ _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
}
if (buffer == GL_NONE) {
}
else {
const GLbitfield supportedMask
- = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
+ = supported_buffer_bitmask(ctx, fb);
destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawBuffer(buffer=0x%x)", buffer);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
+ _mesa_enum_to_string(buffer));
return;
}
destMask &= supportedMask;
if (destMask == 0x0) {
/* none of the named color buffers exist! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffer(buffer=0x%x)", buffer);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
+ caller, _mesa_enum_to_string(buffer));
return;
}
}
/* if we get here, there's no error so set new state */
- _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
+ _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
+
+ /* Call device driver function only if fb is the bound draw buffer */
+ if (fb == ctx->DrawBuffer) {
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, 1, &buffer);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffer);
+ }
+}
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, 1, &buffer);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffer);
+
+void GLAPIENTRY
+_mesa_DrawBuffer(GLenum buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+
+ if (framebuffer) {
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferDrawBuffer");
+ if (!fb)
+ return;
+ }
+ else
+ fb = ctx->WinSysDrawBuffer;
+
+ _mesa_draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
}
* names cannot specify more than one buffer. For example,
* GL_FRONT_AND_BACK is illegal.
*/
-void GLAPIENTRY
-_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
+void
+_mesa_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLsizei n, const GLenum *buffers, const char *caller)
{
- GLint output;
+ GLuint output;
GLbitfield usedBufferMask, supportedMask;
GLbitfield destMask[MAX_DRAW_BUFFERS];
- GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
* "An INVALID_VALUE error is generated if n is greater than
* MAX_DRAW_BUFFERS."
*/
- if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
+ return;
+ }
+
+ if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(n > maximum number of draw buffers)", caller);
return;
}
- supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
+ supportedMask = supported_buffer_bitmask(ctx, fb);
usedBufferMask = 0x0;
/* From the ES 3.0 specification, page 180:
* "If the GL is bound to the default framebuffer, then n must be 1
* and the constant must be BACK or NONE."
+ * (same restriction applies with GL_EXT_draw_buffers specification)
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
+ if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
(n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
return;
}
/* complicated error checking... */
for (output = 0; output < n; output++) {
+ /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
+ * specification says:
+ *
+ * "Each buffer listed in bufs must be BACK, NONE, or one of the values
+ * from table 4.3 (NONE, COLOR_ATTACHMENTi)"
+ */
+ if (_mesa_is_gles3(ctx) && buffers[output] != GL_NONE &&
+ buffers[output] != GL_BACK &&
+ (buffers[output] < GL_COLOR_ATTACHMENT0 ||
+ buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
+ return;
+ }
+
if (buffers[output] == GL_NONE) {
destMask[output] = 0x0;
}
* or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
* INVALID_OPERATION results."
*/
- if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
+ if (_mesa_is_user_fbo(fb) && buffers[output] >=
GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(buffers[%d] >= maximum number of draw buffers)",
+ caller, output);
return;
}
* 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
*/
if (destMask[output] == BAD_MASK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
return;
- }
+ }
/* From the OpenGL 4.0 specification, page 256:
* "For both the default framebuffer and framebuffer objects, the
* but the Khronos conformance tests expect INVALID_ENUM.
*/
if (_mesa_bitcount(destMask[output]) > 1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
return;
}
destMask[output] &= supportedMask;
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(unsupported buffer)");
+ "%s(unsupported buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
return;
}
/* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
* "If the GL is bound to a framebuffer object, the ith buffer listed
* in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
+ * (same restriction applies with GL_EXT_draw_buffers specification)
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
+ if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
buffers[output] != GL_NONE &&
buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(unsupported buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
return;
}
*/
if (destMask[output] & usedBufferMask) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(duplicated buffer)");
+ "%s(duplicated buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
return;
}
}
/* OK, if we get here, there were no errors so set the new state */
- _mesa_drawbuffers(ctx, n, buffers, destMask);
+ _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
/*
- * Call device driver function. Note that n can be equal to 0,
+ * Call device driver function if fb is the bound draw buffer.
+ * Note that n can be equal to 0,
* in which case we don't want to reference buffers[0], which
* may not be valid.
*/
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
+ if (fb == ctx->DrawBuffer) {
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, n, buffers);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
+ const GLenum *bufs)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+
+ if (framebuffer) {
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferDrawBuffers");
+ if (!fb)
+ return;
+ }
+ else
+ fb = ctx->WinSysDrawBuffer;
+
+ _mesa_draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
}
* actual change.
*/
static void
-updated_drawbuffers(struct gl_context *ctx)
+updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
{
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
/* Flag the FBO as requiring validation. */
if (_mesa_is_user_fbo(fb)) {
fb->_Status = 0;
* so nothing should go wrong at this point.
*
* \param ctx current context
+ * \param fb the desired draw buffer
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
* \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
void
-_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
- const GLbitfield *destMask)
+_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint n, const GLenum *buffers, const GLbitfield *destMask)
{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
GLbitfield mask[MAX_DRAW_BUFFERS];
GLuint buf;
GLuint output;
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
- ASSERT(mask[output] != BAD_MASK);
+ assert(mask[output] != BAD_MASK);
mask[output] &= supportedMask;
}
destMask = mask;
* (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
* Otherwise, destMask[x] can only have one bit set.
*/
- if (_mesa_bitcount(destMask[0]) > 1) {
+ if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
GLuint count = 0, destMask0 = destMask[0];
while (destMask0) {
GLint bufIndex = ffs(destMask0) - 1;
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
- updated_drawbuffers(ctx);
+ updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[count] = bufIndex;
}
count++;
if (destMask[buf]) {
GLint bufIndex = ffs(destMask[buf]) - 1;
/* only one bit should be set in the destMask[buf] field */
- ASSERT(_mesa_bitcount(destMask[buf]) == 1);
+ assert(_mesa_bitcount(destMask[buf]) == 1);
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
- updated_drawbuffers(ctx);
+ updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = bufIndex;
}
count = buf + 1;
}
else {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- updated_drawbuffers(ctx);
+ updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = -1;
}
}
/* set remaining outputs to -1 (GL_NONE) */
for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- updated_drawbuffers(ctx);
+ updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = -1;
}
}
/* also set context drawbuffer state */
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
- updated_drawbuffers(ctx);
+ updated_drawbuffers(ctx, fb);
ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
}
}
/* should be a window system FBO */
assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
- _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+ _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
ctx->Color.DrawBuffer, NULL);
}
* \param bufferIndex the numerical index corresponding to 'buffer'
*/
void
-_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
+_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum buffer, GLint bufferIndex)
{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
-
- if (_mesa_is_winsys_fbo(fb)) {
+ if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
/* Only update the per-context READ_BUFFER state if we're bound to
* a window-system framebuffer.
*/
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
-void GLAPIENTRY
-_mesa_ReadBuffer(GLenum buffer)
+void
+_mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum buffer, const char *caller)
{
- struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
- GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- fb = ctx->ReadBuffer;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+ _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
if (buffer == GL_NONE) {
/* This is legal--it means that no buffer should be bound for reading. */
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glReadBuffer(buffer=0x%x)", buffer);
+ "%s(invalid buffer %s)", caller,
+ _mesa_enum_to_string(buffer));
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadBuffer(buffer=0x%x)", buffer);
+ "%s(invalid buffer %s)", caller,
+ _mesa_enum_to_string(buffer));
return;
}
}
/* OK, all error checking has been completed now */
- _mesa_readbuffer(ctx, buffer, srcBuffer);
+ _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
- /*
- * Call device driver function.
- */
- if (ctx->Driver.ReadBuffer)
- (*ctx->Driver.ReadBuffer)(ctx, buffer);
+ /* Call the device driver function only if fb is the bound read buffer */
+ if (fb == ctx->ReadBuffer) {
+ if (ctx->Driver.ReadBuffer)
+ ctx->Driver.ReadBuffer(ctx, buffer);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_ReadBuffer(GLenum buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+
+ if (framebuffer) {
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferReadBuffer");
+ if (!fb)
+ return;
+ }
+ else
+ fb = ctx->WinSysReadBuffer;
+
+ _mesa_read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
}