-/* $Id: buffers.c,v 1.1 2000/02/02 19:15:03 brianp Exp $ */
+/* $Id: buffers.c,v 1.3 2000/02/02 22:16:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* do software clearing here */
if (newMask) {
if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
- if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
- if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
+ if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer( ctx );
+ if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx );
if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
}
/* Reallocate other buffers if needed. */
if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
- gl_alloc_depth_buffer( ctx );
+ _mesa_alloc_depth_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
gl_alloc_stencil_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
- gl_alloc_accum_buffer( ctx );
+ _mesa_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
gl_alloc_alpha_buffers( ctx );