#include "colormac.h"
#include "context.h"
#include "enums.h"
+#include "mtypes.h"
#define BAD_MASK ~0u
ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
}
+/**
+ * Performs necessary state updates when _mesa_drawbuffers makes an
+ * actual change.
+ */
+static void
+updated_drawbuffers(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ /* Flag the FBO as requiring validation. */
+ if (fb->Name != 0) {
+ fb->_Status = 0;
+ }
+ }
+#endif
+}
/**
* Helper function to set the GL_DRAW_BUFFER state in the context and
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLbitfield mask[MAX_DRAW_BUFFERS];
- GLboolean newState = GL_FALSE;
+ GLuint buf;
if (!destMask) {
/* compute destMask values now */
while (destMask0) {
GLint bufIndex = _mesa_ffs(destMask0) - 1;
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
+ updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[count] = bufIndex;
- newState = GL_TRUE;
}
count++;
destMask0 &= ~(1 << bufIndex);
}
fb->ColorDrawBuffer[0] = buffers[0];
- if (fb->_NumColorDrawBuffers != count) {
- fb->_NumColorDrawBuffers = count;
- newState = GL_TRUE;
- }
+ fb->_NumColorDrawBuffers = count;
}
else {
- GLuint buf, count = 0;
+ GLuint count = 0;
for (buf = 0; buf < n; buf++ ) {
if (destMask[buf]) {
GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
/* only one bit should be set in the destMask[buf] field */
ASSERT(_mesa_bitcount(destMask[buf]) == 1);
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
+ updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[buf] = bufIndex;
- newState = GL_TRUE;
}
- fb->ColorDrawBuffer[buf] = buffers[buf];
count = buf + 1;
}
else {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
+ updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
}
}
- }
- /* set remaining outputs to -1 (GL_NONE) */
- while (buf < ctx->Const.MaxDrawBuffers) {
- if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
- }
- fb->ColorDrawBuffer[buf] = GL_NONE;
- buf++;
+ fb->ColorDrawBuffer[buf] = buffers[buf];
}
fb->_NumColorDrawBuffers = count;
}
+ /* set remaining outputs to -1 (GL_NONE) */
+ for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ if (fb->_ColorDrawBufferIndexes[buf] != -1) {
+ updated_drawbuffers(ctx);
+ fb->_ColorDrawBufferIndexes[buf] = -1;
+ }
+ }
+ for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ fb->ColorDrawBuffer[buf] = GL_NONE;
+ }
+
if (fb->Name == 0) {
/* also set context drawbuffer state */
- GLuint buf;
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
+ updated_drawbuffers(ctx);
ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
- newState = GL_TRUE;
}
}
}
+}
+
+
+/**
+ * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
+ * from the context's Color.DrawBuffer[] state.
+ * Use when changing contexts.
+ */
+void
+_mesa_update_draw_buffers(struct gl_context *ctx)
+{
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLuint i;
+
+ /* should be a window system FBO */
+ assert(ctx->DrawBuffer->Name == 0);
+
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
+ buffers[i] = ctx->Color.DrawBuffer[i];
- if (newState)
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+ _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
}