+/* $Id: buffers.c,v 1.28 2001/03/12 00:48:37 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#else
#include "glheader.h"
#include "accum.h"
-#include "alphabuf.h"
#include "buffers.h"
+#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "mem.h"
#include "stencil.h"
#include "state.h"
-#include "types.h"
+#include "mtypes.h"
#endif
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.ClearIndex == (GLuint) c)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
- if (!ctx->Visual->RGBAflag) {
+
+ if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
void
-_mesa_ClearColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
+_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
+ GLchan tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
-
- ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (ctx->Visual->RGBAflag) {
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
- }
-}
-
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ UNCLAMPED_FLOAT_TO_CHAN(tmp[0], red);
+ UNCLAMPED_FLOAT_TO_CHAN(tmp[1], green);
+ UNCLAMPED_FLOAT_TO_CHAN(tmp[2], blue);
+ UNCLAMPED_FLOAT_TO_CHAN(tmp[3], alpha);
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return;
-/*
- * Clear the color buffer when glColorMask or glIndexMask is in effect.
- */
-static void
-clear_color_buffer_with_masking( GLcontext *ctx )
-{
- const GLint x = ctx->DrawBuffer->Xmin;
- const GLint y = ctx->DrawBuffer->Ymin;
- const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
- const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
-
- if (ctx->Visual->RGBAflag) {
- /* RGBA mode */
- const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- GLint i;
- for (i = 0; i < height; i++) {
- GLubyte rgba[MAX_WIDTH][4];
- GLint j;
- for (j=0; j<width; j++) {
- rgba[j][RCOMP] = r;
- rgba[j][GCOMP] = g;
- rgba[j][BCOMP] = b;
- rgba[j][ACOMP] = a;
- }
- _mesa_mask_rgba_span( ctx, width, x, y + i, rgba );
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
- (CONST GLubyte (*)[4])rgba, NULL );
- }
- }
- else {
- /* Color index mode */
- GLuint span[MAX_WIDTH];
- GLubyte mask[MAX_WIDTH];
- GLint i, j;
- MEMSET( mask, 1, width );
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- span[j] = ctx->Color.ClearIndex;
- }
- _mesa_mask_index_span( ctx, width, x, y + i, span );
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
- }
- }
-}
-
-
-
-/*
- * Clear a color buffer without index/channel masking.
- */
-static void
-clear_color_buffer(GLcontext *ctx)
-{
- const GLint x = ctx->DrawBuffer->Xmin;
- const GLint y = ctx->DrawBuffer->Ymin;
- const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
- const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
-
- if (ctx->Visual->RGBAflag) {
- /* RGBA mode */
- const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- GLubyte span[MAX_WIDTH][4];
- GLint i;
-
- ASSERT(colorMask == 0xffffffff);
-
- for (i = 0; i < width; i++) {
- span[i][RCOMP] = r;
- span[i][GCOMP] = g;
- span[i][BCOMP] = b;
- span[i][ACOMP] = a;
- }
- for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
- (CONST GLubyte (*)[4]) span, NULL );
- }
- }
- else {
- /* Color index mode */
- ASSERT(ctx->Color.IndexMask == ~0);
- if (ctx->Visual->IndexBits == 8) {
- /* 8-bit clear */
- GLubyte span[MAX_WIDTH];
- GLint i;
- MEMSET(span, ctx->Color.ClearIndex, width);
- for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
- }
- }
- else {
- /* non 8-bit clear */
- GLuint span[MAX_WIDTH];
- GLint i;
- for (i = 0; i < width; i++) {
- span[i] = ctx->Color.ClearIndex;
- }
- for (i = 0; i < height; i++) {
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
- }
- }
- }
-}
-
-
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_CHAN4(ctx->Color.ClearColor, tmp);
-/*
- * Clear the front/back/left/right color buffers.
- * This function is usually only called if we need to clear the
- * buffers with masking.
- */
-static void
-clear_color_buffers(GLcontext *ctx)
-{
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- GLuint bufferBit;
-
- /* loop over four possible dest color buffers */
- for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
- if (bufferBit & ctx->Color.DrawDestMask) {
- if (bufferBit == FRONT_LEFT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
- }
- else if (bufferBit == FRONT_RIGHT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
- }
- else if (bufferBit == BACK_LEFT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
- }
- else {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
- }
-
- if (colorMask != 0xffffffff) {
- clear_color_buffer_with_masking(ctx);
- }
- else {
- clear_color_buffer(ctx);
- }
- }
+ if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
+ /* it's OK to call glClearColor in CI mode but it should be a NOP */
+ (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
-
- /* restore default dest buffer */
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
}
-void
+void
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
-#ifdef PROFILE
- GLdouble t0 = gl_time();
-#endif
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glClear 0x%x\n", mask);
if (ctx->NewState) {
- gl_update_state( ctx );
+ _mesa_update_state( ctx ); /* update _Xmin, etc */
}
if (ctx->RenderMode==GL_RENDER) {
- const GLint x = ctx->DrawBuffer->Xmin;
- const GLint y = ctx->DrawBuffer->Ymin;
- const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
- const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLbitfield ddMask;
- GLbitfield newMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
}
ASSERT(ctx->Driver.Clear);
- newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
- x, y, width, height );
-
-#ifdef DEBUG
- {
- GLbitfield legalBits = DD_FRONT_LEFT_BIT |
- DD_FRONT_RIGHT_BIT |
- DD_BACK_LEFT_BIT |
- DD_BACK_RIGHT_BIT |
- DD_DEPTH_BIT |
- DD_STENCIL_BIT |
- DD_ACCUM_BIT;
- assert((newMask & (~legalBits)) == 0);
- }
-#endif
-
- /* do software clearing here */
- if (newMask) {
- if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx);
- if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx);
- if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx);
- if (newMask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx);
- }
-
- /* clear software-based alpha buffer(s) */
- if ( (mask & GL_COLOR_BUFFER_BIT)
- && ctx->DrawBuffer->UseSoftwareAlphaBuffers
- && ctx->Color.ColorMask[ACOMP]) {
- _mesa_clear_alpha_buffers( ctx );
- }
-
-#ifdef PROFILE
- ctx->ClearTime += gl_time() - t0;
- ctx->ClearCount++;
-#endif
+ ctx->Driver.Clear( ctx, ddMask, !ctx->Scissor.Enabled,
+ x, y, width, height );
}
}
_mesa_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
+
if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
+ fprintf(stderr, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (ctx->Visual->DBflag)
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ return;}
+ if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
- if (ctx->Visual->DBflag)
+ if (ctx->Visual.doubleBufferMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT:
/* never an error */
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.stereoMode)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
ctx->Color.DrawDestMask = 0;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
}
/*
* Make the dest buffer mode more precise if possible
*/
- if (mode == GL_LEFT && !ctx->Visual->DBflag)
+ if (mode == GL_LEFT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
+ else if (mode == GL_RIGHT && !ctx->Visual.doubleBufferMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
- else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
+ else if (mode == GL_FRONT && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
+ else if (mode == GL_BACK && !ctx->Visual.stereoMode)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
}
ctx->Color.DrawBuffer = mode;
- ctx->NewState |= NEW_RASTER_OPS;
+ ctx->NewState |= _NEW_COLOR;
}
_mesa_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
+ fprintf(stderr, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
case GL_LEFT:
case GL_FRONT:
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
- if (!ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ if (!ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ if (!ctx->Visual.stereoMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
}
ctx->Pixel.ReadBuffer = mode;
- ctx->NewState |= NEW_RASTER_OPS;
+ ctx->NewState |= _NEW_PIXEL;
}
void
_mesa_ResizeBuffersMESA( void )
{
- GLcontext *ctx = gl_get_current_context();
-
+ GLcontext *ctx = _mesa_get_current_context();
GLuint buf_width, buf_height;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glResizeBuffersMESA\n");
ctx->DrawBuffer->Height == (GLint) buf_height)
return;
- ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
/* save buffer size */
ctx->DrawBuffer->Width = buf_width;
ctx->DrawBuffer->Height = buf_height;
- /* Reallocate other buffers if needed. */
- if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
- _mesa_alloc_depth_buffer( ctx );
- }
- if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
- _mesa_alloc_stencil_buffer( ctx );
- }
- if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
- _mesa_alloc_accum_buffer( ctx );
- }
- if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
- _mesa_alloc_alpha_buffers( ctx );
- }
+ ctx->Driver.ResizeBuffersMESA( ctx );
}