#include "colormac.h"
#include "context.h"
#include "enums.h"
-#include "fbobject.h"
-#include "state.h"
#define BAD_MASK ~0u
*/
if (n == 1) {
GLuint count = 0, destMask0 = destMask[0];
- /* init to -1 to help catch errors */
- //fb->_ColorDrawBufferIndexes[0] = -1;
while (destMask0) {
GLint bufIndex = _mesa_ffs(destMask0) - 1;
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {