glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / buffers.h
index c43810752b07db8c5afc02cffdb3392e27aeeca9..28e26b575583947680b844bfb930b42862720d64 100644 (file)
@@ -34,7 +34,7 @@
 
 
 #include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
 
 struct gl_context;
 struct gl_framebuffer;
@@ -78,6 +78,10 @@ _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
 extern void
 _mesa_update_draw_buffers(struct gl_context *ctx);
 
+extern GLenum
+_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
+                                       GLenum buffer);
+
 void GLAPIENTRY
 _mesa_ReadBuffer_no_error(GLenum mode);
 
@@ -90,5 +94,13 @@ _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src);
 extern void GLAPIENTRY
 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
 
+extern void GLAPIENTRY
+_mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf);
 
+extern void GLAPIENTRY
+_mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf);
+
+extern void GLAPIENTRY
+_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
+                                const GLenum *bufs);
 #endif