mesa: fix texture border handling for cube arrays
[mesa.git] / src / mesa / main / clear.c
index fd5bb35b95734a53b0c9c1a849e66a8be7aa2dd9..077c5fca3b75211a7071f8894db0273cd32ccbf7 100644 (file)
@@ -278,7 +278,7 @@ make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
       break;
    default:
       {
-         GLuint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
+         GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
 
          if (buf >= 0 && att[buf].Renderbuffer) {
             mask |= 1 << buf;