if (rb) {
for (c = 0; c < 4; c++) {
- if (ctx->Color.ColorMask[idx][c] &&
+ if (GET_COLORMASK_BIT(ctx->Color.ColorMask, idx, c) &&
_mesa_format_has_color_component(rb->Format, c)) {
return true;
}
if (mask & GL_COLOR_BUFFER_BIT) {
GLuint i;
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
+ gl_buffer_index buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
- if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
+ if (buf != BUFFER_NONE && color_buffer_writes_enabled(ctx, i)) {
bufferMask |= 1 << buf;
}
}
break;
default:
{
- GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
+ gl_buffer_index buf =
+ ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
- if (buf >= 0 && att[buf].Renderbuffer) {
+ if (buf != BUFFER_NONE && att[buf].Renderbuffer) {
mask |= 1 << buf;
}
}
* New in GL 3.0
* Clear signed integer color buffer or stencil buffer (not depth).
*/
-void GLAPIENTRY
-_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+static ALWAYS_INLINE void
+clear_bufferiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
+ const GLint *value, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
-
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState) {
* value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
* STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
*/
- if (drawbuffer != 0) {
+ if (!no_error && drawbuffer != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
drawbuffer);
return;
case GL_COLOR:
{
const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
+ if (!no_error && mask == INVALID_MASK) {
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
drawbuffer);
return;
}
break;
default:
- /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
- * of the OpenGL 4.5 spec states:
- *
- * "An INVALID_ENUM error is generated by ClearBufferiv and
- * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
- */
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
- _mesa_enum_to_string(buffer));
+ if (!no_error) {
+ /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
+ * of the OpenGL 4.5 spec states:
+ *
+ * "An INVALID_ENUM error is generated by ClearBufferiv and
+ * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
+ */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
+ _mesa_enum_to_string(buffer));
+ }
return;
}
}
+void GLAPIENTRY
+_mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferiv(ctx, buffer, drawbuffer, value, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferiv(ctx, buffer, drawbuffer, value, false);
+}
+
+
/**
* The ClearBuffer framework is so complicated and so riddled with the
* assumption that the framebuffer is bound that, for now, we will just fake
* New in GL 3.0
* Clear unsigned integer color buffer (not depth, not stencil).
*/
-void GLAPIENTRY
-_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+static ALWAYS_INLINE void
+clear_bufferuiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
+ const GLuint *value, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
-
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
case GL_COLOR:
{
const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
+ if (!no_error && mask == INVALID_MASK) {
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
drawbuffer);
return;
}
break;
default:
- /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
- * of the OpenGL 4.5 spec states:
- *
- * "An INVALID_ENUM error is generated by ClearBufferuiv and
- * ClearNamedFramebufferuiv if buffer is not COLOR."
- */
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
- _mesa_enum_to_string(buffer));
+ if (!no_error) {
+ /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
+ * of the OpenGL 4.5 spec states:
+ *
+ * "An INVALID_ENUM error is generated by ClearBufferuiv and
+ * ClearNamedFramebufferuiv if buffer is not COLOR."
+ */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
+ _mesa_enum_to_string(buffer));
+ }
return;
}
}
+void GLAPIENTRY
+_mesa_ClearBufferuiv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferuiv(ctx, buffer, drawbuffer, value, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferuiv(ctx, buffer, drawbuffer, value, false);
+}
+
+
/**
* The ClearBuffer framework is so complicated and so riddled with the
* assumption that the framebuffer is bound that, for now, we will just fake
}
+void GLAPIENTRY
+_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferfv(ctx, buffer, drawbuffer, value, true);
+}
+
+
void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
* New in GL 3.0
* Clear depth/stencil buffer only.
*/
-void GLAPIENTRY
-_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
+static ALWAYS_INLINE void
+clear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
GLbitfield mask = 0;
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- if (buffer != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
- _mesa_enum_to_string(buffer));
- return;
- }
+ if (!no_error) {
+ if (buffer != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
+ _mesa_enum_to_string(buffer));
+ return;
+ }
- /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
- *
- * "ClearBuffer generates an INVALID VALUE error if buffer is
- * COLOR and drawbuffer is less than zero, or greater than the
- * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
- * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
- */
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
- drawbuffer);
- return;
+ /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "ClearBuffer generates an INVALID VALUE error if buffer is
+ * COLOR and drawbuffer is less than zero, or greater than the
+ * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
+ * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
+ */
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
}
if (ctx->RasterDiscard)
}
+void GLAPIENTRY
+_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, false);
+}
+
+
/**
* The ClearBuffer framework is so complicated and so riddled with the
* assumption that the framebuffer is bound that, for now, we will just fake