#include "glheader.h"
#include "clear.h"
#include "context.h"
-#include "colormac.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
* \param alpha alpha component.
*
* \sa glClearColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ClearColor callback.
*/
void GLAPIENTRY
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
}
+/**
+ * Returns true if color writes are enabled for the given color attachment.
+ *
+ * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
+ * ignore components that don't actually exist in the format (such as X in
+ * XRGB).
+ */
+static bool
+color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
+{
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
+ GLuint c;
+ GLubyte colorMask = 0;
+
+ if (rb) {
+ for (c = 0; c < 4; c++) {
+ if (_mesa_format_has_color_component(rb->Format, c))
+ colorMask |= ctx->Color.ColorMask[idx][c];
+ }
+ }
+
+ return colorMask != 0;
+}
+
+
/**
* Clear buffers.
- *
+ *
* \param mask bit-mask indicating the buffers to be cleared.
*
- * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
+ * Flushes the vertices and verifies the parameter.
+ * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
+ * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to
+ * GL_RENDER then requests the driver to clear the buffers, via the
+ * dd_function_table::Clear callback.
+ */
void GLAPIENTRY
_mesa_Clear( GLbitfield mask )
{
return;
}
- if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
- ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
- return;
-
if (ctx->RasterDiscard)
return;
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
- if (buf >= 0) {
+ if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
bufferMask |= 1 << buf;
}
}
bufferMask |= BUFFER_BIT_ACCUM;
}
- ASSERT(ctx->Driver.Clear);
+ assert(ctx->Driver.Clear);
ctx->Driver.Clear(ctx, bufferMask);
}
}
/** Returned by make_color_buffer_mask() for errors */
-#define INVALID_MASK ~0x0
+#define INVALID_MASK ~0x0U
/**
drawbuffer);
return;
}
- else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
+ && !ctx->RasterDiscard) {
/* Save current stencil clear value, set to 'value', do the
* stencil clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
drawbuffer);
return;
}
- else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
+ && !ctx->RasterDiscard) {
/* Save current depth clear value, set to 'value', do the
* depth clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()