extern void GLAPIENTRY
_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a);
+void GLAPIENTRY
+_mesa_Clear_no_error(GLbitfield mask);
extern void GLAPIENTRY
_mesa_Clear( GLbitfield mask );
+void GLAPIENTRY
+_mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLint *value);
extern void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
GLint drawbuffer, const GLint *value);
+void GLAPIENTRY
+_mesa_ClearBufferuiv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLuint *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint *value);
+void GLAPIENTRY
+_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+
extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, GLfloat depth, GLint stencil);
+
#endif