mesa: enable GL_EXT_draw_instanced for gles2
[mesa.git] / src / mesa / main / clear.h
index 96ce47b929eb89016c51b8bb33cb952c83de139c..151905c0ef8b5d0c29c77b0cb15188b25bdd0329 100644 (file)
@@ -43,22 +43,55 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a);
 extern void GLAPIENTRY
 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a);
 
+void GLAPIENTRY
+_mesa_Clear_no_error(GLbitfield mask);
 
 extern void GLAPIENTRY
 _mesa_Clear( GLbitfield mask );
 
+void GLAPIENTRY
+_mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer,
+                             const GLint *value);
 
 extern void GLAPIENTRY
 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
 
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+                              GLint drawbuffer, const GLint *value);
+
+void GLAPIENTRY
+_mesa_ClearBufferuiv_no_error(GLenum buffer, GLint drawbuffer,
+                              const GLuint *value);
+
 extern void GLAPIENTRY
 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
 
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+                               GLint drawbuffer, const GLuint *value);
+
+void GLAPIENTRY
+_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
+                             const GLfloat *value);
+
 extern void GLAPIENTRY
 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
 
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+                              GLint drawbuffer, const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
+                             GLfloat depth, GLint stencil);
+
 extern void GLAPIENTRY
 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
                     GLfloat depth, GLint stencil);
 
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
+                              GLint drawbuffer, GLfloat depth, GLint stencil);
+
 #endif