/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
extern void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLint *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLfloat *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, GLfloat depth, GLint stencil);
+
#endif