-void
+void GLAPIENTRY
_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
{
GET_CURRENT_CONTEXT(ctx);
}
-void
+void GLAPIENTRY
_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
{
GET_CURRENT_CONTEXT(ctx);
equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
}
+