-/* $Id: clip.c,v 1.22 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: clip.c,v 1.24 2001/12/18 04:06:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
-
-
-
/**********************************************************************/
/* Get/Set User clip-planes. */
/**********************************************************************/
return;
}
- equation[0] = eq[0];
- equation[1] = eq[1];
- equation[2] = eq[2];
- equation[3] = eq[3];
+ equation[0] = (GLfloat) eq[0];
+ equation[1] = (GLfloat) eq[1];
+ equation[2] = (GLfloat) eq[2];
+ equation[3] = (GLfloat) eq[3];
/*
* The equation is transformed by the transpose of the inverse of the
* clipping now takes place. The clip-space equations are recalculated
* whenever the projection matrix changes.
*/
- if (ctx->ModelView.flags & MAT_DIRTY)
- _math_matrix_analyse( &ctx->ModelView );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY)
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- _mesa_transform_vector( equation, equation, ctx->ModelView.inv );
+ _mesa_transform_vector( equation, equation,
+ ctx->ModelviewMatrixStack.Top->inv );
if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
return;
* code in _mesa_update_state().
*/
if (ctx->Transform.ClipEnabled[p]) {
- if (ctx->ProjectionMatrix.flags & MAT_DIRTY)
- _math_matrix_analyse( &ctx->ProjectionMatrix );
+ if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrix.inv );
+ ctx->ProjectionMatrixStack.Top->inv );
}
if (ctx->Driver.ClipPlane)