/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
GET_CURRENT_CONTEXT(ctx);
GLint p;
GLfloat equation[4];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
{
GET_CURRENT_CONTEXT(ctx);
GLint p;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
p = (GLint) (plane - GL_CLIP_PLANE0);
if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {