#if _HAVE_FULL_GL
-extern void
+extern void GLAPIENTRY
_mesa_ColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table );
-extern void
+extern void GLAPIENTRY
_mesa_ColorSubTable( GLenum target, GLsizei start,
GLsizei count, GLenum format, GLenum type,
const GLvoid *table );
-extern void
+extern void GLAPIENTRY
_mesa_CopyColorSubTable(GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width);
-extern void
+extern void GLAPIENTRY
_mesa_CopyColorTable(GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width);
-extern void
+extern void GLAPIENTRY
_mesa_GetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *table );
-extern void
+extern void GLAPIENTRY
_mesa_ColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
-extern void
+extern void GLAPIENTRY
_mesa_ColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
-extern void
+extern void GLAPIENTRY
_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
-extern void
+extern void GLAPIENTRY
_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );