/*
* Mesa 3-D graphics library
- * Version: 7.8
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
#include "glheader.h"
#include "condrender.h"
#include "enums.h"
+#include "mtypes.h"
#include "queryobj.h"
+static ALWAYS_INLINE void
+begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode,
+ bool no_error)
+{
+ struct gl_query_object *q = NULL;
+
+ assert(ctx->Query.CondRenderMode == GL_NONE);
+
+ if (queryId != 0)
+ q = _mesa_lookup_query_object(ctx, queryId);
+
+ if (!no_error) {
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_VALUE is generated if <id> is not the name of an
+ * existing query object query."
+ */
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ assert(q->Id == queryId);
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ case GL_QUERY_NO_WAIT:
+ case GL_QUERY_BY_REGION_WAIT:
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ break; /* OK */
+ case GL_QUERY_WAIT_INVERTED:
+ case GL_QUERY_NO_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ if (ctx->Extensions.ARB_conditional_render_inverted)
+ break; /* OK */
+ /* fallthrough - invalid */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+ _mesa_enum_to_string(mode));
+ return;
+ }
+
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_OPERATION is generated if <id> is the name of a
+ * query object with a target other than SAMPLES_PASSED, or <id> is
+ * the name of a query currently in progress."
+ */
+ if ((q->Target != GL_SAMPLES_PASSED &&
+ q->Target != GL_ANY_SAMPLES_PASSED &&
+ q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
+ q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
+ q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+ }
+
+ ctx->Query.CondRenderQuery = q;
+ ctx->Query.CondRenderMode = mode;
+
+ if (ctx->Driver.BeginConditionalRender)
+ ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender_no_error(GLuint queryId, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ begin_conditional_render(ctx, queryId, mode, true);
+}
+
+
void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
{
- struct gl_query_object *q;
GET_CURRENT_CONTEXT(ctx);
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "If BeginConditionalRender is called while conditional rendering is
+ * in progress, or if EndConditionalRender is called while conditional
+ * rendering is not in progress, the error INVALID_OPERATION is
+ * generated."
+ */
if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
return;
}
- ASSERT(ctx->Query.CondRenderMode == GL_NONE);
+ begin_conditional_render(ctx, queryId, mode, false);
+}
- switch (mode) {
- case GL_QUERY_WAIT:
- case GL_QUERY_NO_WAIT:
- case GL_QUERY_BY_REGION_WAIT:
- case GL_QUERY_BY_REGION_NO_WAIT:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
- _mesa_lookup_enum_by_nr(mode));
- return;
- }
- q = _mesa_lookup_query_object(ctx, queryId);
- if (!q) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBeginConditionalRender(bad queryId=%u)", queryId);
- return;
- }
- ASSERT(q->Id == queryId);
+static void
+end_conditional_render(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, 0x0);
- if (q->Target != GL_SAMPLES_PASSED) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
- return;
- }
+ if (ctx->Driver.EndConditionalRender)
+ ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
- ctx->Query.CondRenderQuery = q;
- ctx->Query.CondRenderMode = mode;
+ ctx->Query.CondRenderQuery = NULL;
+ ctx->Query.CondRenderMode = GL_NONE;
+}
- if (ctx->Driver.BeginConditionalRender)
- ctx->Driver.BeginConditionalRender(ctx, q, mode);
+
+void APIENTRY
+_mesa_EndConditionalRender_no_error(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ end_conditional_render(ctx);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0x0);
-
if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
return;
}
- if (ctx->Driver.EndConditionalRender)
- ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
-
- ctx->Query.CondRenderQuery = NULL;
- ctx->Query.CondRenderMode = GL_NONE;
+ end_conditional_render(ctx);
}
* \return GL_TRUE if we should render, GL_FALSE if we should discard
*/
GLboolean
-_mesa_check_conditional_render(GLcontext *ctx)
+_mesa_check_conditional_render(struct gl_context *ctx)
{
struct gl_query_object *q = ctx->Query.CondRenderQuery;
ctx->Driver.WaitQuery(ctx, q);
}
return q->Result > 0;
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ /* fall-through */
+ case GL_QUERY_WAIT_INVERTED:
+ if (!q->Ready) {
+ ctx->Driver.WaitQuery(ctx, q);
+ }
+ return q->Result == 0;
case GL_QUERY_BY_REGION_NO_WAIT:
/* fall-through */
case GL_QUERY_NO_WAIT:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery(ctx, q);
return q->Ready ? (q->Result > 0) : GL_TRUE;
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ /* fall-through */
+ case GL_QUERY_NO_WAIT_INVERTED:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery(ctx, q);
+ return q->Ready ? (q->Result == 0) : GL_TRUE;
default:
_mesa_problem(ctx, "Bad cond render mode %s in "
" _mesa_check_conditional_render()",
- _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
+ _mesa_enum_to_string(ctx->Query.CondRenderMode));
return GL_TRUE;
}
}