#include "glheader.h"
#include "condrender.h"
#include "enums.h"
+#include "mtypes.h"
#include "queryobj.h"
-GLAPI void GLAPIENTRY
+void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
{
struct gl_query_object *q;
}
-GLAPI void APIENTRY
+void APIENTRY
_mesa_EndConditionalRender(void)
{
GET_CURRENT_CONTEXT(ctx);
* \return GL_TRUE if we should render, GL_FALSE if we should discard
*/
GLboolean
-_mesa_check_conditional_render(GLcontext *ctx)
+_mesa_check_conditional_render(struct gl_context *ctx)
{
struct gl_query_object *q = ctx->Query.CondRenderQuery;