* Max number of texture image units. Also determines number of texture
* samplers in shaders.
*/
-#define MAX_TEXTURE_IMAGE_UNITS 16
+#define MAX_TEXTURE_IMAGE_UNITS 32
/**
* Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
*/
#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
+/** Maximum number of viewports supported with ARB_viewport_array */
+#define MAX_VIEWPORTS 16
-/** Maximum viewport size */
-#define MAX_VIEWPORT_WIDTH 16384
-#define MAX_VIEWPORT_HEIGHT 16384
+/** Maximum number of window rectangles supported with EXT_window_rectangles */
+#define MAX_WINDOW_RECTANGLES 8
-/** Maxmimum size for CVA. May be overridden by the drivers. */
+/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** Subpixel precision for antialiasing, window coordinate snapping */
#define MAX_PROGRAM_LOCAL_PARAMS 4096
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
+#define MAX_SHADER_STORAGE_BUFFERS 16
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
+#define MAX_ATOMIC_COUNTERS 4096
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
+#define ATOMIC_COUNTER_SIZE 4
+#define MAX_IMAGE_UNIFORMS 32
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/
/**
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
+#define MAX_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_FRAGMENT_PROGRAM_INPUTS 12
/*@}*/
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
-
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
#define MAX_FEEDBACK_BUFFERS 4
#define MAX_FEEDBACK_ATTRIBS 32
-/** For GL_ARB_geometry_shader4 */
+/** For geometry shader */
/*@{*/
#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
#define MAX_GEOMETRY_OUTPUT_VERTICES 256
#define MAX_DEBUG_GROUP_STACK_DEPTH 64
/*@}*/
+/** For GL_ARB_gpu_shader5 */
+/*@{*/
+#define MAX_GEOMETRY_SHADER_INVOCATIONS 32
+#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5
+#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5
+#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4
+#define MAX_VERTEX_STREAMS 4
+/*@}*/
+
+/** For GL_ARB_shader_subroutine */
+/*@{*/
+#define MAX_SUBROUTINES 256
+#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024
+/*@}*/
+
+/** For GL_INTEL_performance_query */
+/*@{*/
+#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024
+#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
+/*@}*/
+
+/** For GL_ARB_pipeline_statistics_query */
+#define MAX_PIPELINE_STATISTICS 11
+
+/** For GL_ARB_tessellation_shader */
+/*@{*/
+#define MAX_TESS_GEN_LEVEL 64
+#define MAX_PATCH_VERTICES 32
+#define MAX_TESS_PATCH_COMPONENTS 120
+#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
+/*@}*/
+
/*
* Color channel component order
*