/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
/** Maximum texture matrix stack depth */
#define MAX_TEXTURE_STACK_DEPTH 10
-/** Maximum color matrix stack depth */
-#define MAX_COLOR_STACK_DEPTH 4
-
/** Maximum attribute stack depth */
#define MAX_ATTRIB_STACK_DEPTH 16
/** Maximum number of lights */
#define MAX_LIGHTS 8
-/** Maximum user-defined clipping planes */
-#define MAX_CLIP_PLANES 6
+/**
+ * Maximum number of user-defined clipping planes supported by any driver in
+ * Mesa. This is used to size arrays.
+ */
+#define MAX_CLIP_PLANES 8
/** Maximum pixel map lookup table size */
#define MAX_PIXEL_MAP_TABLE 256
#define MAX_AUX_BUFFERS 1
/** Maximum order (degree) of curves */
-#ifdef AMIGA
-# define MAX_EVAL_ORDER 12
-#else
-# define MAX_EVAL_ORDER 30
-#endif
+#define MAX_EVAL_ORDER 30
/** Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64
/** Line width granularity */
#define LINE_WIDTH_GRANULARITY 0.1
-/** Max texture palette / color table size */
-#define MAX_COLOR_TABLE_SIZE 256
+/** Max memory to allow for a single texture image (in megabytes) */
+#define MAX_TEXTURE_MBYTES 1024
/** Number of 1D/2D texture mipmap levels */
-#define MAX_TEXTURE_LEVELS 13
+#define MAX_TEXTURE_LEVELS 15
/** Number of 3D texture mipmap levels */
-#define MAX_3D_TEXTURE_LEVELS 9
+#define MAX_3D_TEXTURE_LEVELS 15
/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
-#define MAX_CUBE_TEXTURE_LEVELS 13
+#define MAX_CUBE_TEXTURE_LEVELS 15
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
-#define MAX_TEXTURE_RECT_SIZE 4096
+#define MAX_TEXTURE_RECT_SIZE 16384
-/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+/**
+ * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
+ */
#define MAX_ARRAY_TEXTURE_LAYERS 64
/**
* Max number of texture image units. Also determines number of texture
* samplers in shaders.
*/
-#define MAX_TEXTURE_IMAGE_UNITS 16
+#define MAX_TEXTURE_IMAGE_UNITS 32
/**
* Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
*/
#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
+/** Maximum number of viewports supported with ARB_viewport_array */
+#define MAX_VIEWPORTS 16
-/**
- * Maximum viewport/image width. Must accomodate all texture sizes too.
- */
+/** Maximum number of window rectangles supported with EXT_window_rectangles */
+#define MAX_WINDOW_RECTANGLES 8
-#ifndef MAX_WIDTH
-# define MAX_WIDTH 4096
-#endif
-/** Maximum viewport/image height */
-#ifndef MAX_HEIGHT
-# define MAX_HEIGHT 4096
-#endif
-
-/** Maxmimum size for CVA. May be overridden by the drivers. */
+/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** Subpixel precision for antialiasing, window coordinate snapping */
#define SUB_PIXEL_BITS 4
-/** Size of histogram tables */
-#define HISTOGRAM_TABLE_SIZE 256
-
-/** Max convolution filter width */
-#define MAX_CONVOLUTION_WIDTH 9
-/** Max convolution filter height */
-#define MAX_CONVOLUTION_HEIGHT 9
-
/** For GL_ARB_texture_compression */
#define MAX_COMPRESSED_TEXTURE_FORMATS 25
#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
-#define MAX_TEXTURE_LOD_BIAS 12.0
+#define MAX_TEXTURE_LOD_BIAS 14.0
/** For any program target/extension */
/*@{*/
/**
* Per-program constants (power of two)
*
- * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader
+ * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
* and GLSL shader names for the same thing. They should \b always have the
* same value. Each refers to the number of vec4 values supplied as
* per-program parameters.
*/
/*@{*/
-#define MAX_PROGRAM_LOCAL_PARAMS 1024
-#define MAX_UNIFORMS 1024
+#define MAX_PROGRAM_LOCAL_PARAMS 4096
+#define MAX_UNIFORMS 4096
+#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
+#define MAX_SHADER_STORAGE_BUFFERS 16
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
+#define MAX_ATOMIC_COUNTERS 4096
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
+#define ATOMIC_COUNTER_SIZE 4
+#define MAX_IMAGE_UNIFORMS 32
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/
/**
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
-#define MAX_PROGRAM_ADDRESS_REGS 2
-#define MAX_VARYING 16 /**< number of float[4] vectors */
+#define MAX_PROGRAM_ADDRESS_REGS 1
+#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 64
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
+#define MAX_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_FRAGMENT_PROGRAM_INPUTS 12
/*@}*/
-/** For GL_NV_vertex_program */
-/*@{*/
-#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
-#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
-#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
-#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
-/*@}*/
-
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
-
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
- MAX_TEXTURE_IMAGE_UNITS)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
/*@}*/
/** For GL_EXT_framebuffer_object */
/*@{*/
#define MAX_COLOR_ATTACHMENTS 8
+#define MAX_RENDERBUFFER_SIZE 16384
/*@}*/
/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
#define SUPPORTED_ATI_BUMP_UNITS 0xff
/** For GL_EXT_transform_feedback */
+#define MAX_FEEDBACK_BUFFERS 4
#define MAX_FEEDBACK_ATTRIBS 32
-/** For GL_ARB_geometry_shader4 */
+/** For geometry shader */
/*@{*/
-#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
-#define MAX_GEOMETRY_VARYING_COMPONENTS 32
-#define MAX_VERTEX_VARYING_COMPONENTS 32
#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
#define MAX_GEOMETRY_OUTPUT_VERTICES 256
#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
/*@}*/
-
-/**
- * \name Mesa-specific parameters
- */
+/** For GL_ARB_debug_output and GL_KHR_debug */
/*@{*/
+#define MAX_DEBUG_LOGGED_MESSAGES 10
+#define MAX_DEBUG_MESSAGE_LENGTH 4096
+/*@}*/
+/** For GL_KHR_debug */
+/*@{*/
+#define MAX_LABEL_LENGTH 256
+#define MAX_DEBUG_GROUP_STACK_DEPTH 64
+/*@}*/
-/**
- * If non-zero use GLdouble for walking triangle edges, for better accuracy.
- */
-#define TRIANGLE_WALK_DOUBLE 0
-
-
-/**
- * Bits per depth buffer value (max is 32).
- */
-#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
-#define DEFAULT_SOFTWARE_DEPTH_BITS 16
-#endif
-/** Depth buffer data type */
-#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
-#else
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
-#endif
-
+/** For GL_ARB_gpu_shader5 */
+/*@{*/
+#define MAX_GEOMETRY_SHADER_INVOCATIONS 32
+#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5
+#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5
+#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4
+#define MAX_VERTEX_STREAMS 4
+/*@}*/
-/**
- * Bits per stencil value: 8
- */
-#define STENCIL_BITS 8
+/** For GL_ARB_shader_subroutine */
+/*@{*/
+#define MAX_SUBROUTINES 256
+#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024
+/*@}*/
+/** For GL_INTEL_performance_query */
+/*@{*/
+#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024
+#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
+/*@}*/
-/**
- * Bits per color channel: 8, 16 or 32
- */
-#ifndef CHAN_BITS
-#define CHAN_BITS 8
-#endif
+/** For GL_ARB_pipeline_statistics_query */
+#define MAX_PIPELINE_STATISTICS 11
+/** For GL_ARB_tessellation_shader */
+/*@{*/
+#define MAX_TESS_GEN_LEVEL 64
+#define MAX_PATCH_VERTICES 32
+#define MAX_TESS_PATCH_COMPONENTS 120
+#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
+/*@}*/
/*
* Color channel component order