/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
/** Line width granularity */
#define LINE_WIDTH_GRANULARITY 0.1
-/** Max texture palette / color table size */
-#define MAX_COLOR_TABLE_SIZE 256
-
/** Max memory to allow for a single texture image (in megabytes) */
#define MAX_TEXTURE_MBYTES 1024
/*@{*/
#define MAX_PROGRAM_LOCAL_PARAMS 4096
#define MAX_UNIFORMS 4096
+#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/*@}*/
/**
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
-#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_PROGRAM_ADDRESS_REGS 1
#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
- MAX_TEXTURE_IMAGE_UNITS)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
/*@}*/
/** For GL_ARB_geometry_shader4 */
/*@{*/
-#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
-#define MAX_GEOMETRY_VARYING_COMPONENTS 32
-#define MAX_VERTEX_VARYING_COMPONENTS 32
#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
#define MAX_GEOMETRY_OUTPUT_VERTICES 256
#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024