#ifndef MESA_CONFIG_H_INCLUDED
#define MESA_CONFIG_H_INCLUDED
+#include "compiler/shader_enums.h"
/**
* \name OpenGL implementation limits
*/
#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
-/** Maximun number of viewports supported with ARB_viewport_array */
+/** Maximum number of viewports supported with ARB_viewport_array */
#define MAX_VIEWPORTS 16
-/** Maxmimum size for CVA. May be overridden by the drivers. */
+/** Maximum number of window rectangles supported with EXT_window_rectangles */
+#define MAX_WINDOW_RECTANGLES 8
+
+/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** Subpixel precision for antialiasing, window coordinate snapping */
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 64
/*@}*/
-/** For GL_ARB_draw_buffers */
-/*@{*/
-#define MAX_DRAW_BUFFERS 8
-/*@}*/
-
-
/** For GL_EXT_framebuffer_object */
/*@{*/
#define MAX_COLOR_ATTACHMENTS 8
#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+/** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
+#define MAX_SAMPLE_LOCATION_GRID_SIZE 4
+
+/* It is theoretically possible for Consts.MaxSamples to be >32 but
+ * other code seems to assume that is not the case.
+ */
+#define MAX_SAMPLE_LOCATION_TABLE_SIZE \
+ (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
+
#endif /* MESA_CONFIG_H_INCLUDED */