*/
#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
-
-/** Maximum viewport size */
-#define MAX_VIEWPORT_WIDTH 16384
-#define MAX_VIEWPORT_HEIGHT 16384
-
-/** Maximun number of viewports supported with ARB_viewport_array */
+/** Maximum number of viewports supported with ARB_viewport_array */
#define MAX_VIEWPORTS 16
-/** Maxmimum size for CVA. May be overridden by the drivers. */
+/** Maximum number of window rectangles supported with EXT_window_rectangles */
+#define MAX_WINDOW_RECTANGLES 8
+
+/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** Subpixel precision for antialiasing, window coordinate snapping */
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 64
#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
/*@}*/
-/** For GL_ARB_compute_shader */
-/*@{*/
-#define MAX_COMPUTE_SHARED_MEMORY_SIZE 32768
-/*@}*/
-
/** For GL_ARB_pipeline_statistics_query */
#define MAX_PIPELINE_STATISTICS 11