Merge branch 'gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / main / config.h
index 94e605590710c67330ab436ff048e7dc5a16f970..882e2f224aeedccec08c17db52504b821238e4db 100644 (file)
 #ifndef MESA_CONFIG_H_INCLUDED
 #define MESA_CONFIG_H_INCLUDED
 
+
+#include "main/mfeatures.h"
+
+
 /**
  * \name OpenGL implementation limits
  */
 #define MAX_PROGRAM_CALL_DEPTH 8
 #define MAX_PROGRAM_TEMPS 128
 #define MAX_PROGRAM_ADDRESS_REGS 2
-#define MAX_UNIFORMS 128
-#define MAX_VARYING 8
+#define MAX_UNIFORMS 128   /**< number of float components */
+#define MAX_VARYING 8      /**< number of float[4] vectors */
 #define MAX_SAMPLERS 8
 /*@}*/
 
 #define ACOMP 3
 
 
-/*
- * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
- */
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
-#endif
-
-#define FEATURE_userclip  _HAVE_FULL_GL
-#define FEATURE_texgen  _HAVE_FULL_GL
-#define FEATURE_windowpos  _HAVE_FULL_GL
-#define FEATURE_ARB_occlusion_query  _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
-
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
-#define FEATURE_es2_glsl 0
-
-#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
-#define FEATURE_EXT_timer_query  _HAVE_FULL_GL
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_MESA_program_debug  _HAVE_FULL_GL
-#define FEATURE_NV_fence  _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program  _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program  _HAVE_FULL_GL
-/*@}*/
-
-
 /**
  * Maximum number of temporary vertices required for clipping.  
  *