/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.5.2
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifndef CONFIG_H
-#define CONFIG_H
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
+#ifndef MESA_CONFIG_H_INCLUDED
+#define MESA_CONFIG_H_INCLUDED
/**
* \name OpenGL implementation limits
/** Maximum pixel map lookup table size */
#define MAX_PIXEL_MAP_TABLE 256
-/** Number of auxillary color buffers */
-#define NUM_AUX_BUFFERS 0
+/** Maximum number of auxillary color buffers */
+#define MAX_AUX_BUFFERS 4
/** Maximum order (degree) of curves */
#ifdef AMIGA
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
-/** Number of texture units - GL_ARB_multitexture */
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
+/** Number of texture units - GL_ARB_multitexture
+ * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
+ * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
+ * to dimension some arrays that store both coord and image data.
+*/
#define MAX_TEXTURE_UNITS 8
+/*@}*/
+
+
/**
* \name Separate numbers of texture coordinates and texture image units.
*
/**
* Maximum viewport/image width. Must accomodate all texture sizes too.
*/
-#define MAX_WIDTH 2048
+#define MAX_WIDTH 4096
/** Maximum viewport/image height */
-#define MAX_HEIGHT 2048
+#define MAX_HEIGHT 4096
/** Maxmimum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
/** Max convolution filter height */
#define MAX_CONVOLUTION_HEIGHT 9
-/** GL_ARB_texture_compression */
+/** For GL_ARB_texture_compression */
#define MAX_COMPRESSED_TEXTURE_FORMATS 25
-/** GL_EXT_texture_filter_anisotropic */
+/** For GL_EXT_texture_filter_anisotropic */
#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
-/** GL_EXT_texture_lod_bias */
-#define MAX_TEXTURE_LOD_BIAS 4.0
+/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
+#define MAX_TEXTURE_LOD_BIAS 11.0
-/* GL_NV_vertex_program */
+/** For GL_NV_vertex_program */
+/*@{*/
#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
+#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */
#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
+/*@}*/
-/* GL_NV_fragment_program */
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
+/** For GL_NV_fragment_program */
+/*@{*/
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
+/*@}*/
-/* GL_ARB_vertex_program */
+/** For GL_ARB_vertex_program */
+/*@{*/
#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
+#define MAX_VERTEX_PROGRAM_ATTRIBS 16
+/*@}*/
-/* GL_ARB_fragment_program */
-#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 1
+/** For GL_ARB_fragment_program */
+/*@{*/
+#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
+/*@}*/
-/* Any program target/extension */
-#define MAX_PROGRAM_LOCAL_PARAMS 96
+/** For any program target/extension */
+/*@{*/
+#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
+#define MAX_PROGRAM_ENV_PARAMS 128
#define MAX_PROGRAM_MATRICES 8
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 128
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_UNIFORMS 128
+#define MAX_VARYING 8
+/*@}*/
+/** For GL_ARB_vertex_shader */
+/*@{*/
+#define MAX_VERTEX_ATTRIBS 16
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
/*@}*/
+/** For GL_ARB_draw_buffers */
+/*@{*/
+#define MAX_DRAW_BUFFERS 4
+/*@}*/
+
+
+/** For GL_EXT_framebuffer_object */
+/*@{*/
+#define MAX_COLOR_ATTACHMENTS 8
+/*@}*/
+
+
+
/**
* \name Mesa-specific parameters
*/
/**
- * Bits per accumulation buffer color component: 8, 16 or 32
+ * If non-zero use GLdouble for walking triangle edges, for better accuracy.
*/
-#define ACCUM_BITS 16
+#define TRIANGLE_WALK_DOUBLE 0
+
/**
* Bits per depth buffer value.
#define _HAVE_FULL_GL 1
#endif
+#define FEATURE_userclip _HAVE_FULL_GL
+#define FEATURE_texgen _HAVE_FULL_GL
+#define FEATURE_windowpos _HAVE_FULL_GL
+#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
+#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
-#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
+
+#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
+#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
+#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+
+#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
+#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
+#define FEATURE_EXT_timer_query _HAVE_FULL_GL
+#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
#define FEATURE_MESA_program_debug _HAVE_FULL_GL
#define FEATURE_NV_fence _HAVE_FULL_GL
#define FEATURE_NV_fragment_program _HAVE_FULL_GL
#define FEATURE_NV_vertex_program _HAVE_FULL_GL
-#define FEATURE_userclip _HAVE_FULL_GL
-#define FEATURE_texgen _HAVE_FULL_GL
-#define FEATURE_windowpos _HAVE_FULL_GL
-
/*@}*/
-#endif /* CONFIG_H */
+/**
+ * Maximum number of temporary vertices required for clipping.
+ *
+ * Used in array_cache and tnl modules.
+ */
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+
+
+#endif /* MESA_CONFIG_H_INCLUDED */