-/* $Id: config.h,v 1.43 2003/01/14 04:55:45 brianp Exp $ */
+/**
+ * \file config.h
+ * Tunable configuration parameters.
+ */
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-/*
- * Tunable configuration parameters.
- */
+#ifndef MESA_CONFIG_H_INCLUDED
+#define MESA_CONFIG_H_INCLUDED
+#include "main/mfeatures.h"
-#ifndef CONFIG_H
-#define CONFIG_H
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-
-/*
- * OpenGL implementation limits
+/**
+ * \name OpenGL implementation limits
*/
+/*@{*/
-/* Maximum modelview matrix stack depth: */
+/** Maximum modelview matrix stack depth */
#define MAX_MODELVIEW_STACK_DEPTH 32
-/* Maximum projection matrix stack depth: */
+/** Maximum projection matrix stack depth */
#define MAX_PROJECTION_STACK_DEPTH 32
-/* Maximum texture matrix stack depth: */
+/** Maximum texture matrix stack depth */
#define MAX_TEXTURE_STACK_DEPTH 10
-/* Maximum color matrix stack depth: */
+/** Maximum color matrix stack depth */
#define MAX_COLOR_STACK_DEPTH 4
-/* Vertex program matrix stacks: */
-#define MAX_PROGRAM_MATRICES 8
-#define MAX_PROGRAM_STACK_DEPTH 4
-
-/* Maximum attribute stack depth: */
+/** Maximum attribute stack depth */
#define MAX_ATTRIB_STACK_DEPTH 16
-/* Maximum client attribute stack depth: */
+/** Maximum client attribute stack depth */
#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
-/* Maximum recursion depth of display list calls: */
+/** Maximum recursion depth of display list calls */
#define MAX_LIST_NESTING 64
-/* Maximum number of lights: */
+/** Maximum number of lights */
#define MAX_LIGHTS 8
-/* Maximum user-defined clipping planes: */
+/** Maximum user-defined clipping planes */
#define MAX_CLIP_PLANES 6
-/* Maximum pixel map lookup table size: */
+/** Maximum pixel map lookup table size */
#define MAX_PIXEL_MAP_TABLE 256
-/* Number of auxillary color buffers: */
-#define NUM_AUX_BUFFERS 0
+/** Maximum number of auxillary color buffers */
+#define MAX_AUX_BUFFERS 4
-/* Maximum order (degree) of curves: */
+/** Maximum order (degree) of curves */
#ifdef AMIGA
# define MAX_EVAL_ORDER 12
#else
# define MAX_EVAL_ORDER 30
#endif
-/* Maximum Name stack depth */
+/** Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64
-/* Min and Max point sizes and granularity */
+/** Minimum point size */
#define MIN_POINT_SIZE 1.0
-#define MAX_POINT_SIZE 20.0
+/** Maximum point size */
+#define MAX_POINT_SIZE 60.0
+/** Point size granularity */
#define POINT_SIZE_GRANULARITY 0.1
-/* Min and Max line widths and granularity */
+/** Minimum line width */
#define MIN_LINE_WIDTH 1.0
+/** Maximum line width */
#define MAX_LINE_WIDTH 10.0
+/** Line width granularity */
#define LINE_WIDTH_GRANULARITY 0.1
-/* Max texture palette / color table size */
+/** Max texture palette / color table size */
#define MAX_COLOR_TABLE_SIZE 256
-/* Number of 1D/2D texture mipmap levels */
+/** Number of 1D/2D texture mipmap levels */
#define MAX_TEXTURE_LEVELS 12
-/* Number of 3D texture mipmap levels */
-#define MAX_3D_TEXTURE_LEVELS 8
+/** Number of 3D texture mipmap levels */
+#define MAX_3D_TEXTURE_LEVELS 9
-/* Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
+/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
#define MAX_CUBE_TEXTURE_LEVELS 12
-/* Maximum rectangular texture size - GL_NV_texture_rectangle */
+/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
-/* Number of texture units - GL_ARB_multitexture */
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
+/** Number of texture units - GL_ARB_multitexture
+ * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
+ * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
+ * to dimension some arrays that store both coord and image data.
+*/
#define MAX_TEXTURE_UNITS 8
-/* New: separate numbers of texture coordinates and texture image units.
+/*@}*/
+
+
+/**
+ * \name Separate numbers of texture coordinates and texture image units.
+ *
* These values will eventually replace most instances of MAX_TEXTURE_UNITS.
* We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
* And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
*/
+/*@{*/
#define MAX_TEXTURE_COORD_UNITS 8
#define MAX_TEXTURE_IMAGE_UNITS 8
+/*@}*/
-/* Maximum viewport/image size: */
-#define MAX_WIDTH 2048
-#define MAX_HEIGHT 2048
+/**
+ * Maximum viewport/image width. Must accomodate all texture sizes too.
+ */
+#define MAX_WIDTH 4096
+/** Maximum viewport/image height */
+#define MAX_HEIGHT 4096
-/* Maxmimum size for CVA. May be overridden by the drivers. */
+/** Maxmimum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
-/* Subpixel precision for antialiasing, window coordinate snapping */
+/** Subpixel precision for antialiasing, window coordinate snapping */
#define SUB_PIXEL_BITS 4
-/* Size of histogram tables */
+/** Size of histogram tables */
#define HISTOGRAM_TABLE_SIZE 256
-/* Max convolution filter sizes */
+/** Max convolution filter width */
#define MAX_CONVOLUTION_WIDTH 9
+/** Max convolution filter height */
#define MAX_CONVOLUTION_HEIGHT 9
-/* GL_ARB_texture_compression */
+/** For GL_ARB_texture_compression */
#define MAX_COMPRESSED_TEXTURE_FORMATS 25
-/* GL_EXT_texture_filter_anisotropic */
+/** For GL_EXT_texture_filter_anisotropic */
#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
-/* GL_EXT_texture_lod_bias */
-#define MAX_TEXTURE_LOD_BIAS 4.0
-
-/* GL_NV_vertex_program */
+/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
+#define MAX_TEXTURE_LOD_BIAS 11.0
+
+/** For GL_ARB_vertex_program */
+/*@{*/
+#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
+#define MAX_VERTEX_PROGRAM_ATTRIBS 16
+/*@}*/
+
+/** For GL_ARB_fragment_program */
+/*@{*/
+#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
+#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
+#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
+#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
+/*@}*/
+
+/** For any program target/extension */
+/*@{*/
+#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
+#define MAX_PROGRAM_ENV_PARAMS 128
+#define MAX_PROGRAM_MATRICES 8
+#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 128
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_UNIFORMS 128
+#define MAX_VARYING 8
+#define MAX_SAMPLERS 8
+/*@}*/
+
+/** For GL_NV_vertex_program */
+/*@{*/
#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
+#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS
#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
+/*@}*/
-/* GL_NV_fragment_program */
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
+/** For GL_NV_fragment_program */
+/*@{*/
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 7
+#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
+/*@}*/
+/** For GL_ARB_vertex_shader */
+/*@{*/
+#define MAX_VERTEX_ATTRIBS 16
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+/*@}*/
-/*
- * Mesa-specific parameters
+
+/** For GL_ARB_draw_buffers */
+/*@{*/
+#define MAX_DRAW_BUFFERS 4
+/*@}*/
+
+
+/** For GL_EXT_framebuffer_object */
+/*@{*/
+#define MAX_COLOR_ATTACHMENTS 8
+/*@}*/
+
+
+
+/**
+ * \name Mesa-specific parameters
*/
+/*@{*/
-/*
- * Bits per accumulation buffer color component: 8, 16 or 32
+/**
+ * If non-zero use GLdouble for walking triangle edges, for better accuracy.
*/
-#define ACCUM_BITS 16
+#define TRIANGLE_WALK_DOUBLE 0
-/*
- * Bits per depth buffer value. Any reasonable value up to 31 will
- * work. 32 doesn't work because of integer overflow problems in the
- * rasterizer code.
+/**
+ * Bits per depth buffer value (max is 32).
*/
#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
#define DEFAULT_SOFTWARE_DEPTH_BITS 16
#endif
+/** Depth buffer data type */
#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
#else
#endif
-
-/*
- * Bits per stencil value: 8
+/**
+ * Bits per stencil value: 8
*/
#define STENCIL_BITS 8
-/*
+/**
* Bits per color channel: 8, 16 or 32
*/
#ifndef CHAN_BITS
/*
* Color channel component order
- * (changes will almost certainly cause problems at this time)
+ *
+ * \note Changes will almost certainly cause problems at this time.
*/
#define RCOMP 0
#define GCOMP 1
#define ACOMP 3
-
-/*
- * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
+/**
+ * Maximum number of temporary vertices required for clipping.
+ *
+ * Used in array_cache and tnl modules.
*/
-#define FEATURE_NV_vertex_program 1
-
-#define FEATURE_NV_fragment_program 1
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
-#endif /* CONFIG_H */
+#endif /* MESA_CONFIG_H_INCLUDED */