/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#ifndef MESA_CONFIG_H_INCLUDED
#define MESA_CONFIG_H_INCLUDED
+
+#include "main/mfeatures.h"
+
+
/**
* \name OpenGL implementation limits
*/
/** Minimum point size */
#define MIN_POINT_SIZE 1.0
/** Maximum point size */
-#define MAX_POINT_SIZE 20.0
+#define MAX_POINT_SIZE 60.0
/** Point size granularity */
#define POINT_SIZE_GRANULARITY 0.1
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
/** Number of texture units - GL_ARB_multitexture
* This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
* MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
#define MAX_TEXTURE_LOD_BIAS 11.0
-/** For GL_NV_vertex_program */
-/*@{*/
-#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
-#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */
-#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
-#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
-/*@}*/
-
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
/** For GL_ARB_vertex_program */
/*@{*/
#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
-#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
-#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
-#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
/*@}*/
/** For any program target/extension */
/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
+#define MAX_PROGRAM_ENV_PARAMS 128
#define MAX_PROGRAM_MATRICES 8
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 128
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_UNIFORMS 128 /**< number of float components */
+#define MAX_VARYING 8 /**< number of float[4] vectors */
+#define MAX_SAMPLERS 8
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 32
+/*@}*/
+
+/** For GL_NV_vertex_program */
+/*@{*/
+#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
+#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
+#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS
+#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
+#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
/*@}*/
-/** For GL_ARB_fragment_shader */
+/** For GL_NV_fragment_program */
/*@{*/
-#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
+#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
+#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
+#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
+#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
/*@}*/
+
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_ATTRIBS 16
-#define MAX_VERTEX_UNIFORM_COMPONENTS 512
-#define MAX_VARYING_FLOATS 32
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS
#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
/*@}*/
/** For GL_ARB_draw_buffers */
/*@{*/
-#define MAX_DRAW_BUFFERS 1
+#define MAX_DRAW_BUFFERS 4
/*@}*/
/**
- * Bits per depth buffer value.
- *
- * Any reasonable value up to 31 will work. 32 doesn't work because of integer
- * overflow problems in the rasterizer code.
+ * Bits per depth buffer value (max is 32).
*/
#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
#define DEFAULT_SOFTWARE_DEPTH_BITS 16
#define ACOMP 3
-/*
- * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
- */
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
-#endif
-
-#define FEATURE_userclip _HAVE_FULL_GL
-#define FEATURE_texgen _HAVE_FULL_GL
-#define FEATURE_windowpos _HAVE_FULL_GL
-#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
-
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-
-#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
-#define FEATURE_EXT_timer_query _HAVE_FULL_GL
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_MESA_program_debug _HAVE_FULL_GL
-#define FEATURE_NV_fence _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program _HAVE_FULL_GL
-/*@}*/
-
-
/**
* Maximum number of temporary vertices required for clipping.
*