#include "shared.h"
#include "shaderobj.h"
#include "shaderimage.h"
+#include "state.h"
#include "util/debug.h"
#include "util/disk_cache.h"
#include "util/strtod.h"
check_context_limits(ctx);
+ _mesa_update_vertex_processing_mode(ctx);
+
/* According to GL_MESA_configless_context the default value of
* glDrawBuffers depends on the config of the first surface it is bound to.
* For GLES it is always GL_BACK which has a magic interpretation.