#include "cpuinfo.h"
#include "debug.h"
#include "depth.h"
-#if FEATURE_dlist
#include "dlist.h"
-#endif
#include "eval.h"
#include "enums.h"
#include "extensions.h"
#include "syncobj.h"
#endif
#include "rastpos.h"
+#include "remap.h"
#include "scissor.h"
#include "shared.h"
#include "simple_list.h"
#include "state.h"
#include "stencil.h"
-#include "texcompress.h"
+#include "texcompress_s3tc.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "viewport.h"
#include "vtxfmt.h"
#include "glapi/glthread.h"
-#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
#include "shader/program.h"
#include "shader/prog_print.h"
void
_mesa_notifySwapBuffers(__GLcontext *ctx)
{
+ if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
+ _mesa_debug(ctx, "SwapBuffers\n");
FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
_mesa_get_cpu_features();
+ _mesa_init_remap_table();
+
_mesa_init_sqrt_table();
for (i = 0; i < 256; i++) {
_mesa_init_current( ctx );
_mesa_init_depth( ctx );
_mesa_init_debug( ctx );
-#if FEATURE_dlist
_mesa_init_display_list( ctx );
-#endif
_mesa_init_eval( ctx );
_mesa_init_fbobjects( ctx );
_mesa_init_feedback( ctx );
if (!_mesa_init_texture( ctx ))
return GL_FALSE;
-#if FEATURE_texture_s3tc
_mesa_init_texture_s3tc( ctx );
-#endif
-#if FEATURE_texture_fxt1
- _mesa_init_texture_fxt1( ctx );
-#endif
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
_mesa_free_shared_state(ctx, ctx->Shared);
if (ctx->Exec)
_mesa_free(ctx->Exec);
+ return GL_FALSE;
}
#if FEATURE_dispatch
_mesa_init_exec_table(ctx->Exec);
#endif
ctx->CurrentDispatch = ctx->Exec;
+
#if FEATURE_dlist
- _mesa_init_dlist_table(ctx->Save);
+ _mesa_init_save_table(ctx->Save);
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
#endif
+
/* Neutral tnl module stuff */
_mesa_init_exec_vtxfmt( ctx );
ctx->TnlModule.Current = NULL;
_mesa_free_shared_state( ctx, ctx->Shared );
}
+ /* needs to be after freeing shared state */
+ _mesa_free_display_list_data(ctx);
+
if (ctx->Extensions.String)
_mesa_free((void *) ctx->Extensions.String);
}
+/**
+ * Flush commands and wait for completion.
+ */
+void
+_mesa_finish(GLcontext *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Finish) {
+ ctx->Driver.Finish(ctx);
+ }
+}
+
+
+/**
+ * Flush commands.
+ */
+void
+_mesa_flush(GLcontext *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+
/**
* Execute glFinish().
*
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Finish) {
- ctx->Driver.Finish(ctx);
- }
+ _mesa_finish(ctx);
}
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Flush) {
- ctx->Driver.Flush(ctx);
- }
+ _mesa_flush(ctx);
}