mesa/st: refactor vertex and fragment shader translation
[mesa.git] / src / mesa / main / context.c
index c57d7c10b62e0c48679e487b7f00e84196164a77..101d3c6b675dc02b65922209bc42f9ddb037ce92 100644 (file)
 #include "simple_list.h"
 #include "state.h"
 #include "stencil.h"
-#include "texcompress.h"
+#include "texcompress_s3tc.h"
 #include "teximage.h"
 #include "texobj.h"
 #include "texstate.h"
@@ -703,12 +703,7 @@ init_attrib_groups(GLcontext *ctx)
    if (!_mesa_init_texture( ctx ))
       return GL_FALSE;
 
-#if FEATURE_texture_s3tc
    _mesa_init_texture_s3tc( ctx );
-#endif
-#if FEATURE_texture_fxt1
-   _mesa_init_texture_fxt1( ctx );
-#endif
 
    /* Miscellaneous */
    ctx->NewState = _NEW_ALL;