#include "shared.h"
#include "shaderobj.h"
#include "shaderimage.h"
-#include "util/simple_list.h"
#include "util/strtod.h"
#include "state.h"
#include "stencil.h"
/* per-API one-time init */
if (!(api_init_mask & (1 << ctx->API))) {
- _mesa_init_get_hash(ctx);
-
_mesa_init_remap_table();
}
consts->MaxComputeWorkGroupSize[0] = 1024;
consts->MaxComputeWorkGroupSize[1] = 1024;
consts->MaxComputeWorkGroupSize[2] = 64;
- consts->MaxComputeWorkGroupInvocations = 1024;
+ /* Enables compute support for GLES 3.1 if >= 128 */
+ consts->MaxComputeWorkGroupInvocations = 0;
/** GL_ARB_gpu_shader5 */
consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
+ consts->PrimitiveRestartForPatches = false;
}
}
-/**
- * Allocate and initialize a struct gl_context structure.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to initialize
- * the rendering context.
- *
- * \param api the GL API type to create the context for
- * \param visual a struct gl_config pointer (we copy the struct contents) or
- * NULL to create a configless context
- * \param share_list another context to share display lists with or NULL
- * \param driverFunctions points to the dd_function_table into which the
- * driver has plugged in all its special functions.
- *
- * \return pointer to a new __struct gl_contextRec or NULL if error.
- */
-struct gl_context *
-_mesa_create_context(gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions)
-{
- struct gl_context *ctx;
-
- ctx = calloc(1, sizeof(struct gl_context));
- if (!ctx)
- return NULL;
-
- if (_mesa_initialize_context(ctx, api, visual, share_list,
- driverFunctions)) {
- return ctx;
- }
- else {
- free(ctx);
- return NULL;
- }
-}
-
-
/**
* Free the data associated with the given context.
*
free(ctx->BeginEnd);
free(ctx->OutsideBeginEnd);
free(ctx->Save);
+ free(ctx->ContextLost);
/* Shared context state (display lists, textures, etc) */
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
dst->Hint = src->Hint;
}
if (mask & GL_LIGHTING_BIT) {
- GLuint i;
- /* begin with memcpy */
+ /* OK to memcpy */
dst->Light = src->Light;
- /* fixup linked lists to prevent pointer insanity */
- make_empty_list( &(dst->Light.EnabledList) );
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (dst->Light.Light[i].Enabled) {
- insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
- }
- }
}
if (mask & GL_LINE_BIT) {
/* OK to memcpy */
}
if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
+ /* In _mesa_initialize_window_framebuffer, for single-buffered
+ * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
+ * GLES contexts. When calling read_buffer, we verify we are reading
+ * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
+ * incorrect, and certain dEQP tests check this. So fix it here.
+ */
+ if (_mesa_is_gles(newCtx) &&
+ !newCtx->ReadBuffer->Visual.doubleBufferMode)
+ if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
+ newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
}
/* XXX only set this flag if we're really changing the draw/read