ctx->Const.MaxSamples = 0;
/* GL_ARB_sync */
- ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+ ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
ctx->Const.MaxVertexStreams = 1;
- /* GL 3.2: hard-coded for now: */
- ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+ /* GL 3.2 */
+ ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
+ ? GL_CONTEXT_CORE_PROFILE_BIT
+ : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
/** GL_EXT_gpu_shader4 */
ctx->Const.MinProgramTexelOffset = -8;