#include "stencil.h"
#include "texcompress_s3tc.h"
#include "texstate.h"
+#include "transformfeedback.h"
#include "mtypes.h"
#include "varray.h"
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
-#include "glapi/glthread.h"
-#include "glapi/glapitable.h"
#include "shader/program.h"
#include "shader/prog_print.h"
#include "shader/shader_api.h"
* Allocates a GLvisual structure and initializes it via
* _mesa_initialize_visual().
*
- * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
* \param dbFlag double buffering
* \param stereoFlag stereo buffer
* \param depthBits requested bits per depth buffer value. Any value in [0, 32]
* \note Need to add params for level and numAuxBuffers (at least)
*/
GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
+_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
{
GLvisual *vis = (GLvisual *) calloc(1, sizeof(GLvisual));
if (vis) {
- if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
+ if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
- indexBits, depthBits, stencilBits,
+ depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
*/
GLboolean
_mesa_initialize_visual( GLvisual *vis,
- GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
assert(accumBlueBits >= 0);
assert(accumAlphaBits >= 0);
- vis->rgbMode = rgbFlag;
+ vis->rgbMode = GL_TRUE;
vis->doubleBufferMode = dbFlag;
vis->stereoMode = stereoFlag;
vis->alphaBits = alphaBits;
vis->rgbBits = redBits + greenBits + blueBits;
- vis->indexBits = indexBits;
+ vis->indexBits = 0;
vis->depthBits = depthBits;
vis->stencilBits = stencilBits;
_mesa_get_cpu_features();
- _mesa_init_remap_table();
+ switch (ctx->API) {
+#if FEATURE_GL
+ case API_OPENGL:
+ _mesa_init_remap_table();
+ break;
+#endif
+#if FEATURE_ES1
+ case API_OPENGLES:
+ _mesa_init_remap_table_es1();
+ break;
+#endif
+#if FEATURE_ES2
+ case API_OPENGLES2:
+ _mesa_init_remap_table_es2();
+ break;
+#endif
+ default:
+ break;
+ }
_mesa_init_sqrt_table();
+ _mesa_init_get_hash(ctx);
for (i = 0; i < 256; i++) {
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
/* GL_EXT_provoking_vertex */
ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
+ /* GL_EXT_transform_feedback */
+ ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+
+ /* GL 3.2: hard-coded for now: */
+ ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
}
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
+ /* if this fails, add more enum values to gl_buffer_index */
+ assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
+
/* XXX probably add more tests */
}
_mesa_init_shader_state( ctx );
_mesa_init_stencil( ctx );
_mesa_init_transform( ctx );
+ _mesa_init_transform_feedback( ctx );
_mesa_init_varray( ctx );
_mesa_init_viewport( ctx );
/**
* Allocate and initialize a new dispatch table.
*/
-static struct _glapi_table *
-alloc_dispatch_table(void)
+struct _glapi_table *
+_mesa_alloc_dispatch_table(int size)
{
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI
* DRI drivers.
*/
GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(_glapi_proc));
+ size / sizeof(_glapi_proc));
struct _glapi_table *table =
(struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
if (table) {
* for debug flags.
*
* \param ctx the context to initialize
+ * \param api the GL API type to create the context for
* \param visual describes the visual attributes for this context
* \param share_list points to context to share textures, display lists,
* etc with, or NULL
* \param driverContext pointer to driver-specific context data
*/
GLboolean
-_mesa_initialize_context(GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
+_mesa_initialize_context_for_api(GLcontext *ctx,
+ gl_api api,
+ const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
{
struct gl_shared_state *shared;
+ int i;
/*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTexImageData);
- /* misc one-time initializations */
- one_time_init(ctx);
-
+ ctx->API = api;
ctx->Visual = *visual;
ctx->DrawBuffer = NULL;
ctx->ReadBuffer = NULL;
ctx->WinSysDrawBuffer = NULL;
ctx->WinSysReadBuffer = NULL;
+ /* misc one-time initializations */
+ one_time_init(ctx);
+
/* Plug in driver functions and context pointer here.
* This is important because when we call alloc_shared_state() below
* we'll call ctx->Driver.NewTextureObject() to create the default
return GL_FALSE;
}
+#if FEATURE_dispatch
/* setup the API dispatch tables */
- ctx->Exec = alloc_dispatch_table();
- ctx->Save = alloc_dispatch_table();
- if (!ctx->Exec || !ctx->Save) {
+ switch (ctx->API) {
+#if FEATURE_GL
+ case API_OPENGL:
+ ctx->Exec = _mesa_create_exec_table();
+ break;
+#endif
+#if FEATURE_ES1
+ case API_OPENGLES:
+ ctx->Exec = _mesa_create_exec_table_es1();
+ break;
+#endif
+#if FEATURE_ES2
+ case API_OPENGLES2:
+ ctx->Exec = _mesa_create_exec_table_es2();
+ break;
+#endif
+ default:
+ _mesa_problem(ctx, "unknown or unsupported API");
+ break;
+ }
+
+ if (!ctx->Exec) {
_mesa_release_shared_state(ctx, ctx->Shared);
- if (ctx->Exec)
- free(ctx->Exec);
return GL_FALSE;
}
-#if FEATURE_dispatch
- _mesa_init_exec_table(ctx->Exec);
#endif
ctx->CurrentDispatch = ctx->Exec;
-#if FEATURE_dlist
- _mesa_init_save_table(ctx->Save);
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-#endif
-
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
}
-#ifdef FEATURE_extra_context_init
- _mesa_initialize_context_extra(ctx);
+ switch (ctx->API) {
+ case API_OPENGL:
+ /* Neutral tnl module stuff */
+ _mesa_init_exec_vtxfmt( ctx );
+ ctx->TnlModule.Current = NULL;
+ ctx->TnlModule.SwapCount = 0;
+
+#if FEATURE_dlist
+ ctx->Save = _mesa_create_save_table();
+ if (!ctx->Save) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ free(ctx->Exec);
+ return GL_FALSE;
+ }
+
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
#endif
+ break;
+ case API_OPENGLES:
+ /**
+ * GL_OES_texture_cube_map says
+ * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
+ */
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ }
+ break;
+ case API_OPENGLES2:
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+ ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
+ break;
+ }
ctx->FirstTimeCurrent = GL_TRUE;
return GL_TRUE;
}
+GLboolean
+_mesa_initialize_context(GLcontext *ctx,
+ const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ return _mesa_initialize_context_for_api(ctx,
+ API_OPENGL,
+ visual,
+ share_list,
+ driverFunctions,
+ driverContext);
+}
/**
* Allocate and initialize a GLcontext structure.
* we need to at least call driverFunctions->NewTextureObject to initialize
* the rendering context.
*
+ * \param api the GL API type to create the context for
* \param visual a GLvisual pointer (we copy the struct contents)
* \param share_list another context to share display lists with or NULL
* \param driverFunctions points to the dd_function_table into which the
* \return pointer to a new __GLcontextRec or NULL if error.
*/
GLcontext *
-_mesa_create_context(const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
+_mesa_create_context_for_api(gl_api api,
+ const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
{
GLcontext *ctx;
if (!ctx)
return NULL;
- if (_mesa_initialize_context(ctx, visual, share_list,
- driverFunctions, driverContext)) {
+ if (_mesa_initialize_context_for_api(ctx, api, visual, share_list,
+ driverFunctions, driverContext)) {
return ctx;
}
else {
}
}
+GLcontext *
+_mesa_create_context(const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ return _mesa_create_context_for_api(API_OPENGL, visual,
+ share_list,
+ driverFunctions,
+ driverContext);
+}
/**
* Free the data associated with the given context.
_mesa_free_sync_data(ctx);
#endif
_mesa_free_varray_data(ctx);
+ _mesa_free_transform_feedback(ctx);
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
if (ctxvis == bufvis)
return GL_TRUE;
- if (ctxvis->rgbMode != bufvis->rgbMode)
- return GL_FALSE;
#if 0
/* disabling this fixes the fgl_glxgears pbuffer demo */
if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)