#include "scissor.h"
#include "shared.h"
#include "shaderobj.h"
-#include "simple_list.h"
+#include "shaderimage.h"
+#include "util/simple_list.h"
#include "state.h"
#include "stencil.h"
#include "texcompress_s3tc.h"
#include "math/m_matrix.h"
#include "main/dispatch.h" /* for _gloffset_COUNT */
#include "uniforms.h"
+#include "macros.h"
#ifdef USE_SPARC_ASM
#include "sparc/sparc.h"
GLuint i;
/* Init all to (0,0,0,1) */
- for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
+ for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
}
consts->MaxSamples = 0;
/* GLSL default if NativeIntegers == FALSE */
- consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
+ consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
/* GL_ARB_sync */
consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
_mesa_init_feedback( ctx );
_mesa_init_fog( ctx );
_mesa_init_hint( ctx );
+ _mesa_init_image_units( ctx );
_mesa_init_line( ctx );
_mesa_init_lighting( ctx );
_mesa_init_matrix( ctx );
}
+/* XXX this is temporary and should be removed at some point in the
+ * future when there's a reasonable expectation that the libGL library
+ * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
+ * functions which were added in Mesa 10.6.
+ */
+#if !defined(_WIN32)
+/* Avoid libGL / driver ABI break */
+#define USE_GLAPI_NOP_FEATURES 0
+#else
+#define USE_GLAPI_NOP_FEATURES 1
+#endif
+
+
/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
+ * This function is called by the glapi no-op functions. For each OpenGL
+ * function/entrypoint there's a simple no-op function. These "no-op"
+ * functions call this function.
+ *
+ * If there's a current OpenGL context for the calling thread, we record a
+ * GL_INVALID_OPERATION error. This can happen either because the app's
+ * calling an unsupported extension function, or calling an illegal function
+ * (such as glClear between glBegin/glEnd).
+ *
+ * If there's no current OpenGL context for the calling thread, we can
+ * print a message to stderr.
+ *
+ * \param name the name of the OpenGL function
*/
-int
-_mesa_generic_nop(void)
+#if USE_GLAPI_NOP_FEATURES
+static void
+nop_handler(const char *name)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function called "
- "(unsupported extension or deprecated function?)");
- return 0;
+ if (ctx) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
+ }
+#if defined(DEBUG)
+ else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
+ fprintf(stderr,
+ "GL User Error: gl%s called without a rendering context\n",
+ name);
+ fflush(stderr);
+ }
+#endif
}
+#endif
/**
static void GLAPIENTRY
nop_glFlush(void)
{
- /* don't record an error like we do in _mesa_generic_nop() */
+ /* don't record an error like we do in nop_handler() */
}
#endif
-extern void (*__glapi_noop_table[])(void);
+#if !USE_GLAPI_NOP_FEATURES
+static int
+generic_nop(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function called "
+ "(unsupported extension or deprecated function?)");
+ return 0;
+}
+#endif
/**
- * Allocate and initialize a new dispatch table. All the dispatch
- * function pointers will point at the _mesa_generic_nop() function
- * which raises GL_INVALID_OPERATION.
+ * Create a new API dispatch table in which all entries point to the
+ * generic_nop() function. This will not work on Windows because of
+ * the __stdcall convention which requires the callee to clean up the
+ * call stack. That's impossible with one generic no-op function.
*/
struct _glapi_table *
-_mesa_alloc_dispatch_table(void)
+_mesa_new_nop_table(unsigned numEntries)
{
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
struct _glapi_table *table;
+#if !USE_GLAPI_NOP_FEATURES
table = malloc(numEntries * sizeof(_glapi_proc));
if (table) {
_glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
+ unsigned i;
for (i = 0; i < numEntries; i++) {
-#if defined(_WIN32)
- /* FIXME: This will not generate an error, but at least it won't
- * corrupt the stack like _mesa_generic_nop does. */
- entry[i] = __glapi_noop_table[i];
+ entry[i] = (_glapi_proc) generic_nop;
+ }
+ }
#else
- entry[i] = (_glapi_proc) _mesa_generic_nop;
+ table = _glapi_new_nop_table(numEntries);
#endif
- }
+ return table;
+}
+
+
+/**
+ * Allocate and initialize a new dispatch table. The table will be
+ * populated with pointers to "no-op" functions. In turn, the no-op
+ * functions will call nop_handler() above.
+ */
+static struct _glapi_table *
+alloc_dispatch_table(void)
+{
+ /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
+ * In practice, this'll be the same for stand-alone Mesa. But for DRI
+ * Mesa we do this to accommodate different versions of libGL and various
+ * DRI drivers.
+ */
+ int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
+
+ struct _glapi_table *table = _mesa_new_nop_table(numEntries);
#if defined(_WIN32)
+ if (table) {
/* This is a special case for Windows in the event that
* wglGetProcAddress is called between glBegin/End().
*
* assertion passes and the test continues.
*/
SET_Flush(table, nop_glFlush);
-#endif
}
+#endif
+
+#if USE_GLAPI_NOP_FEATURES
+ _glapi_set_nop_handler(nop_handler);
+#endif
+
return table;
}
{
struct _glapi_table *table;
- table = _mesa_alloc_dispatch_table();
+ table = alloc_dispatch_table();
if (!table)
return NULL;
goto fail;
/* setup the API dispatch tables with all nop functions */
- ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
+ ctx->OutsideBeginEnd = alloc_dispatch_table();
if (!ctx->OutsideBeginEnd)
goto fail;
ctx->Exec = ctx->OutsideBeginEnd;
switch (ctx->API) {
case API_OPENGL_COMPAT:
ctx->BeginEnd = create_beginend_table(ctx);
- ctx->Save = _mesa_alloc_dispatch_table();
+ ctx->Save = alloc_dispatch_table();
if (!ctx->BeginEnd || !ctx->Save)
goto fail;
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);
- _mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
_mesa_free_matrix_data( ctx );
- _mesa_free_viewport_data( ctx );
_mesa_free_pipeline_data(ctx);
_mesa_free_program_data(ctx);
_mesa_free_shader_state(ctx);
dst->Transform = src->Transform;
}
if (mask & GL_VIEWPORT_BIT) {
- /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
unsigned i;
for (i = 0; i < src->Const.MaxViewports; i++) {
- dst->ViewportArray[i].X = src->ViewportArray[i].X;
- dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
- dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
- dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
- dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
- dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
- _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
- &src->ViewportArray[i]._WindowMap);
+ /* OK to memcpy */
+ dst->ViewportArray[i] = src->ViewportArray[i];
}
}
else
buffer = GL_FRONT;
- _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
+ _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
+ NULL /* destMask */);
}
if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
bufferIndex = BUFFER_FRONT_LEFT;
}
- _mesa_readbuffer(ctx, buffer, bufferIndex);
+ _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
}
}
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
- ASSERT(_mesa_get_current_context() == newCtx);
+ assert(_mesa_get_current_context() == newCtx);
if (!newCtx) {
_glapi_set_dispatch(NULL); /* none current */
_glapi_set_dispatch(newCtx->CurrentDispatch);
if (drawBuffer && readBuffer) {
- ASSERT(_mesa_is_winsys_fbo(drawBuffer));
- ASSERT(_mesa_is_winsys_fbo(readBuffer));
+ assert(_mesa_is_winsys_fbo(drawBuffer));
+ assert(_mesa_is_winsys_fbo(readBuffer));
_mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
_mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);