#if FEATURE_ARB_occlusion_query
#include "queryobj.h"
#endif
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+#endif
#if FEATURE_drawpix
#include "rastpos.h"
#endif
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
if (type == GL_VERTEX_PROGRAM_ARB) {
- prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
}
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
}
- /* copy the above limits to init native limits */
- prog->MaxNativeInstructions = prog->MaxInstructions;
- prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
- prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
- prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
- prog->MaxNativeAttribs = prog->MaxAttribs;
- prog->MaxNativeTemps = prog->MaxTemps;
- prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
- prog->MaxNativeParameters = prog->MaxParameters;
+ /* Set the native limits to zero. This implies that there is no native
+ * support for shaders. Let the drivers fill in the actual values.
+ */
+ prog->MaxNativeInstructions = 0;
+ prog->MaxNativeAluInstructions = 0;
+ prog->MaxNativeTexInstructions = 0;
+ prog->MaxNativeTexIndirections = 0;
+ prog->MaxNativeAttribs = 0;
+ prog->MaxNativeTemps = 0;
+ prog->MaxNativeAddressRegs = 0;
+ prog->MaxNativeParameters = 0;
}
/* GL_ARB_framebuffer_object */
ctx->Const.MaxSamples = 0;
+ /* GL_ARB_sync */
+ ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
#if FEATURE_ARB_occlusion_query
_mesa_init_query( ctx );
#endif
+#if FEATURE_ARB_sync
+ _mesa_init_sync( ctx );
+#endif
#if FEATURE_drawpix
_mesa_init_rastpos( ctx );
#endif
_mesa_free_shader_state(ctx);
#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
+#endif
+#if FEATURE_ARB_sync
+ _mesa_free_sync_data(ctx);
#endif
_mesa_free_varray_data(ctx);