/* make sure this context is valid for flushing */
curCtx != newCtx &&
curCtx->Const.ContextReleaseBehavior ==
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
_mesa_flush(curCtx);
+ }
/* We used to call _glapi_check_multithread() here. Now do it in drivers */