return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
}
+static inline bool
+_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
+{
+ return _mesa_is_desktop_gl(ctx) ||
+ _mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
+}
+
/**
* Checks if the context supports geometry shaders.
*/