-/* $Id: context.h,v 1.19 2000/09/26 20:53:53 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-#ifndef CONTEXT_H
-#define CONTEXT_H
-
-
-#include "glapi.h"
-#include "types.h"
-
-
-/*
- * There are three Mesa datatypes which are meant to be used by device
- * drivers:
- * GLcontext: this contains the Mesa rendering state
- * GLvisual: this describes the color buffer (rgb vs. ci), whether
- * or not there's a depth buffer, stencil buffer, etc.
- * GLframebuffer: contains pointers to the depth buffer, stencil
- * buffer, accum buffer and alpha buffers.
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - GLcontext: this contains the Mesa rendering state
+ * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
- * datatypes. See xmesa.h and xmesaP.h for an example.
+ * data types. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
* which the device driver must derive from.
*
- * The following functions create and destroy these datatypes.
+ * The following functions create and destroy these data types.
*/
-/*
- * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
- * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
- * be used by the GL context and framebuffer.
- */
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+
+#include "glapi/glapi.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+/** \name Visual-related functions */
+/*@{*/
+
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean dbFlag,
extern void
_mesa_destroy_visual( GLvisual *vis );
+/*@}*/
-/*
- * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
- * It bundles up the depth buffer, stencil buffer and accum buffers into a
- * single entity.
- */
-extern GLframebuffer *
-_mesa_create_framebuffer( GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
-
-extern void
-_mesa_initialize_framebuffer( GLframebuffer *fb,
- GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
+/** \name Context-related functions */
+/*@{*/
-extern void
-_mesa_destroy_framebuffer( GLframebuffer *buffer );
-
-
-
-/*
- * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
- * contains the rendering state.
- */
extern GLcontext *
-_mesa_create_context( GLvisual *visual,
+_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct);
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
- GLvisual *visual,
+ const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern void
_mesa_free_context_data( GLcontext *ctx );
_mesa_destroy_context( GLcontext *ctx );
-extern void
-_mesa_context_initialize( GLcontext *ctx );
-
-
extern void
_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
extern void
-_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
-
-
-extern void
-_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
+extern GLboolean
+_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);
extern GLcontext *
_mesa_get_current_context(void);
+/*@}*/
-/*
- * Macros for fetching current context, input buffer, etc.
- */
-#ifdef THREADS
-
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
-
-#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
-
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
-} while (0)
+extern void
+_mesa_notifySwapBuffers(__GLcontext *gc);
-#else
-extern struct immediate *_mesa_CurrentInput;
+extern struct _glapi_table *
+_mesa_get_dispatch(GLcontext *ctx);
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
-#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
- _mesa_CurrentInput = im; \
-} while (0)
+/** \name Miscellaneous */
+/*@{*/
-#endif
+extern void
+_mesa_record_error( GLcontext *ctx, GLenum error );
+extern void GLAPIENTRY
+_mesa_Finish( void );
+extern void GLAPIENTRY
+_mesa_Flush( void );
-extern void
-_mesa_swapbuffers(GLcontext *ctx);
+/*@}*/
-extern struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx);
-
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
+/*@{*/
-/*
- * Miscellaneous
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
*/
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
-extern void
-gl_problem( const GLcontext *ctx, const char *s );
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
-extern void
-_mesa_warning( const GLcontext *ctx, const char *s );
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return retval; \
+ } \
+} while (0)
-extern void
-gl_error( GLcontext *ctx, GLenum error, const char *s );
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return; \
+ } \
+} while (0)
-extern void
-_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+/*@}*/
-extern void
-_mesa_Finish( void );
-extern void
-_mesa_Flush( void );
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram._Enabled && \
+ ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Enabled && \
+ ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
-#endif
+#endif /* CONTEXT_H */