#define CONTEXT_H
+#include "errors.h"
#include "imports.h"
#include "extensions.h"
#include "mtypes.h"
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices
+ * or current state and calls dd_function_table::FlushVertices if so.
+ */
+#define FLUSH_FOR_DRAW(ctx) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
+ if (ctx->Driver.NeedFlush) \
+ vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
+} while (0)
+
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
}
+static inline bool
+_mesa_has_integer_textures(const struct gl_context *ctx)
+{
+ return _mesa_has_EXT_texture_integer(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_float_depth_buffer(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
+}
+
/**
* Checks if the context supports geometry shaders.
*/
/**
* Checks if the context supports tessellation.
*/
-static inline GLboolean
+static inline bool
_mesa_has_tessellation(const struct gl_context *ctx)
{
/* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
_mesa_has_OES_texture_cube_map_array(ctx);
}
+static inline bool
+_mesa_has_texture_view(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_view(ctx) ||
+ _mesa_has_OES_texture_view(ctx);
+}
+
#ifdef __cplusplus
}
#endif