#include "imports.h"
+#include "extensions.h"
#include "mtypes.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
/*@}*/
+extern void
+_mesa_init_constants(struct gl_constants *consts, gl_api api);
+
extern void
_mesa_init_get_hash(struct gl_context *ctx);
extern void
_mesa_flush(struct gl_context *ctx);
-extern int
-_mesa_generic_nop(void);
-
extern void GLAPIENTRY
_mesa_Finish( void );
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
/**
* Checks if the context is for Desktop GL (Compatibility or Core)
*/
-static inline GLboolean
+static inline bool
_mesa_is_desktop_gl(const struct gl_context *ctx)
{
return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
/**
* Checks if the context is for any GLES version
*/
-static inline GLboolean
+static inline bool
_mesa_is_gles(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
/**
- * Checks if the context is for GLES 3.x
+ * Checks if the context is for GLES 3.0 or later
*/
-static inline GLboolean
+static inline bool
_mesa_is_gles3(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
}
+/**
+ * Checks if the context is for GLES 3.1 or later
+ */
+static inline bool
+_mesa_is_gles31(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
+}
+
+
/**
* Checks if the context supports geometry shaders.
*/
-static inline GLboolean
+static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
- return _mesa_is_desktop_gl(ctx) &&
- (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
+ return _mesa_has_OES_geometry_shader(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
+}
+
+
+/**
+ * Checks if the context supports compute shaders.
+ */
+static inline bool
+_mesa_has_compute_shaders(const struct gl_context *ctx)
+{
+ return (ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_compute_shader) ||
+ (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
+}
+
+/**
+ * Checks if the context supports shader subroutines.
+ */
+static inline bool
+_mesa_has_shader_subroutine(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGL_CORE &&
+ (ctx->Version >= 40 || ctx->Extensions.ARB_shader_subroutine);
+}
+
+/**
+ * Checks if the context supports tessellation.
+ */
+static inline GLboolean
+_mesa_has_tessellation(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_tessellation_shader;
}