-/**
- * \file context.h
- * Mesa context/visual/framebuffer management functions.
- *
- * There are three Mesa data types which are meant to be used by device
- * drivers:
- * - GLcontext: this contains the Mesa rendering state
- * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * data types. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these data types.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - GLcontext: this contains the Mesa rendering state
+ * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
+
+
#ifndef CONTEXT_H
#define CONTEXT_H
-#include "glapi.h"
+#include "glapi/glapi.h"
#include "imports.h"
#include "mtypes.h"
-/**********************************************************************/
-/** \name Create/destroy a GLvisual. */
+/** \name Visual-related functions */
/*@{*/
extern GLvisual *
/*@}*/
-/**********************************************************************/
-/** \name Create/destroy a GLcontext. */
+/** \name Context-related functions */
/*@{*/
extern GLcontext *
const struct dd_function_table *driverFunctions,
void *driverContext );
+extern void
+_mesa_initialize_context_extra(GLcontext *ctx);
+
extern void
_mesa_free_context_data( GLcontext *ctx );
/*@}*/
-/**********************************************************************/
-/** \name OpenGL SI-style export functions. */
-/*@{*/
-
-extern GLboolean
-_mesa_destroyContext(__GLcontext *gc);
-
-extern GLboolean
-_mesa_loseCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_makeCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
-
-extern GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
-
-extern GLboolean
-_mesa_forceCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_notifyResize(__GLcontext *gc);
-
-extern void
-_mesa_notifyDestroy(__GLcontext *gc);
-
extern void
_mesa_notifySwapBuffers(__GLcontext *gc);
-extern struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc);
-
-extern void
-_mesa_beginDispatchOverride(__GLcontext *gc);
-
-extern void
-_mesa_endDispatchOverride(__GLcontext *gc);
-
-/*@}*/
-
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
-/**********************************************************************/
/** \name Miscellaneous */
/*@{*/
extern void
_mesa_record_error( GLcontext *ctx, GLenum error );
-
extern void GLAPIENTRY
_mesa_Finish( void );
-/**********************************************************************/
-/** \name Macros for contexts/flushing. */
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
/*@{*/
-
/**
* Flush vertices.
*
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
} while (0)
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
FLUSH_VERTICES(ctx, 0); \
} while (0)
-
/*@}*/
-/**
- * Macros to help evaluate current state conditions
- */
-
-/*@{*/
-
/**
* Is the secondary color needed?
*/
(((CTX)->Light.Enabled && \
(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
|| (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Enabled && \
- ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Enabled && \
- ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ || ((CTX)->VertexProgram._Current && \
+ ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
+ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Current && \
+ ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
+ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
)
/**
- * Is two-sided lighting in effect?
+ * Is RGBA LogicOp enabled?
*/
-#define NEED_TWO_SIDED_LIGHTING(CTX) \
- (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
-
-
-/*@}*/
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
-#endif
+#endif /* CONTEXT_H */