#define CONTEXT_H
-#include "glapi.h"
+#include "glapi/glapi.h"
#include "imports.h"
#include "mtypes.h"
const struct dd_function_table *driverFunctions,
void *driverContext );
+extern void
+_mesa_initialize_context_extra(GLcontext *ctx);
+
extern void
_mesa_free_context_data( GLcontext *ctx );
/*@}*/
-/** \name OpenGL SI-style export functions */
-/*@{*/
-
-extern GLboolean
-_mesa_destroyContext(__GLcontext *gc);
-
-extern GLboolean
-_mesa_loseCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_makeCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
-
-extern GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
-
-extern GLboolean
-_mesa_forceCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_notifyResize(__GLcontext *gc);
-
-extern void
-_mesa_notifyDestroy(__GLcontext *gc);
-
extern void
_mesa_notifySwapBuffers(__GLcontext *gc);
-extern struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc);
-
-extern void
-_mesa_beginDispatchOverride(__GLcontext *gc);
-
-extern void
-_mesa_endDispatchOverride(__GLcontext *gc);
-
-/*@}*/
-
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
(((CTX)->Light.Enabled && \
(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
|| (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Enabled && \
- ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Enabled && \
- ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ || ((CTX)->VertexProgram._Current && \
+ ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
+ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Current && \
+ ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
+ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
)
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
+
+
#endif /* CONTEXT_H */