-/* $Id: context.h,v 1.11 2000/01/18 17:36:16 brianp Exp $ */
+/* $Id: context.h,v 1.15 2000/03/31 01:05:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
* the colorbuffer, depth buffer, stencil buffer and accum buffer which will
* be used by the GL context and framebuffer.
*/
+extern GLvisual *
+_mesa_create_visual( GLboolean rgbFlag,
+ GLboolean alphaFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+/* this function is obsolete */
extern GLvisual *gl_create_visual( GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLint blueBits,
GLint alphaBits );
-extern void gl_destroy_visual( GLvisual *vis );
+
+extern void
+_mesa_destroy_visual( GLvisual *vis );
+
+/*obsolete */ extern void gl_destroy_visual( GLvisual *vis );
/*
*/
#ifdef THREADS
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context())
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
-#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context()))->input
+#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
#define SET_IMMEDIATE(ctx, im) \
do { \
extern struct immediate *_mesa_CurrentInput;
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_CurrentContext
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
-/*
- * GL_MESA_resize_buffers extension
- */
-extern void _mesa_ResizeBuffersMESA( void );
-
-
-
/*
* Miscellaneous
*/
extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_update_state( GLcontext *ctx );
-/* for debugging */
-extern void gl_print_state( const char *msg, GLuint state );
+extern void
+_mesa_Finish( void );
+
+extern void
+_mesa_Flush( void );
+
+
+
+extern void
+_mesa_init_no_op_table(struct _glapi_table *exec);
+
+extern void
+_mesa_init_exec_table(struct _glapi_table *exec);
-/* for debugging */
-extern void gl_print_enable_flags( const char *msg, GLuint flags );
#ifdef PROFILE