-/* $Id: context.h,v 1.12 2000/01/28 20:17:42 brianp Exp $ */
+/* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "glapi.h"
-#include "types.h"
+#include "mtypes.h"
/*
* the colorbuffer, depth buffer, stencil buffer and accum buffer which will
* be used by the GL context and framebuffer.
*/
-extern GLvisual *gl_create_visual( GLboolean rgbFlag,
- GLboolean alphaFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint depthBits,
- GLint stencilBits,
- GLint accumBits,
- GLint indexBits,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits );
-
-extern void gl_destroy_visual( GLvisual *vis );
+extern GLvisual *
+_mesa_create_visual( GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( GLvisual *v,
+ GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern void
+_mesa_destroy_visual( GLvisual *vis );
+
/*
* It bundles up the depth buffer, stencil buffer and accum buffers into a
* single entity.
*/
-extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
+extern GLframebuffer *
+_mesa_create_framebuffer( GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
+
+extern void
+_mesa_initialize_framebuffer( GLframebuffer *fb,
+ GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
-extern void gl_destroy_framebuffer( GLframebuffer *buffer );
+extern void
+_mesa_destroy_framebuffer( GLframebuffer *buffer );
* Create/destroy a GLcontext. A GLcontext is like a GLX context. It
* contains the rendering state.
*/
-extern GLcontext *gl_create_context( GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct);
+extern GLcontext *
+_mesa_create_context( GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct);
+
+extern GLboolean
+_mesa_initialize_context( GLcontext *ctx,
+ GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct );
-extern GLboolean gl_initialize_context_data( GLcontext *ctx,
- GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+extern void
+_mesa_free_context_data( GLcontext *ctx );
-extern void gl_free_context_data( GLcontext *ctx );
+extern void
+_mesa_destroy_context( GLcontext *ctx );
-extern void gl_destroy_context( GLcontext *ctx );
+extern void
+_mesa_context_initialize( GLcontext *ctx );
-extern void gl_context_initialize( GLcontext *ctx );
+extern void
+_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
-extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void
+_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
-extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
+extern void
+_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
-extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+extern GLcontext *
+_mesa_get_current_context(void);
-extern GLcontext *gl_get_current_context(void);
/*
- * Macros for fetching current context, input buffer, etc.
+ * Macros for fetching current context.
*/
#ifdef THREADS
#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
-#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
-
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
-} while (0)
-
#else
-extern struct immediate *_mesa_CurrentInput;
-
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_Context
-
-#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
-
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
- _mesa_CurrentInput = im; \
-} while (0)
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#endif
/*
- * GL_MESA_resize_buffers extension
+ * Miscellaneous
*/
-extern void _mesa_ResizeBuffersMESA( void );
-
+extern void
+gl_problem( const GLcontext *ctx, const char *s );
-/*
- * Miscellaneous
- */
+extern void
+_mesa_warning( const GLcontext *ctx, const char *s );
-extern void gl_problem( const GLcontext *ctx, const char *s );
+extern void
+gl_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_warning( const GLcontext *ctx, const char *s );
+extern void
+_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_update_state( GLcontext *ctx );
+extern void
+_mesa_Finish( void );
+extern void
+_mesa_Flush( void );
-/* for debugging */
-extern void gl_print_state( const char *msg, GLuint state );
-/* for debugging */
-extern void gl_print_enable_flags( const char *msg, GLuint flags );
+extern void
+gl_read_config_file(GLcontext *ctx);
-#ifdef PROFILE
-extern GLdouble gl_time( void );
-#endif
+extern void
+gl_register_config_var(const char *name, void (*notify)( const char *, int ));
#endif