* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
#include "mtypes.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct _glapi_table;
/**
* Flush vertices.
- * \param newstate bitmask of _NEW_x flags
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
-static INLINE void
-FLUSH_VERTICES(struct gl_context *ctx, GLbitfield newstate)
-{
- if (MESA_VERBOSE & VERBOSE_STATE)
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);
- if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES)
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES);
- ctx->NewState |= newstate;
-}
-
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
/**
* Flush current state.
- * \param newstate bitmask of _NEW_x flags
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush current state,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
-static INLINE void
-FLUSH_CURRENT(struct gl_context *ctx, GLbitfield newstate)
-{
- if (MESA_VERBOSE & VERBOSE_STATE)
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION);
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT);
- ctx->NewState |= newstate;
-}
-
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
*
* \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
+ * \param retval value to return in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
* glBegin()/glEnd() pair and flush the vertices, with return value.
*
* \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
+ * \param retval value to return in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
do { \
/*@}*/
-
-/**
- * Is the secondary color needed?
- */
-#define NEED_SECONDARY_COLOR(CTX) \
- (((CTX)->Light.Enabled && \
- (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
- || (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Current && \
- ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
- ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Current && \
- ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
- ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
- )
-
-
-/**
- * Is RGBA LogicOp enabled?
- */
-#define RGBA_LOGICOP_ENABLED(CTX) \
- ((CTX)->Color.ColorLogicOpEnabled || \
- ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
+#ifdef __cplusplus
+}
+#endif
#endif /* CONTEXT_H */