-/* $Id: context.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: context.h,v 1.14 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-
-
-
#ifndef CONTEXT_H
#define CONTEXT_H
+#include "glapi.h"
#include "types.h"
-
-#ifdef THREADS
- /*
- * A seperate GLcontext for each thread
- */
- extern GLcontext *gl_get_thread_context( void );
-#else
- /*
- * All threads use same pointer to current context.
- */
- extern GLcontext *CC;
- extern struct immediate *CURRENT_INPUT;
-#endif
-
-
-
/*
* There are three Mesa datatypes which are meant to be used by device
* drivers:
extern void gl_destroy_visual( GLvisual *vis );
+/*
+ * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
+ * It bundles up the depth buffer, stencil buffer and accum buffers into a
+ * single entity.
+ */
+extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
+
+extern void gl_destroy_framebuffer( GLframebuffer *buffer );
+
+
+
/*
* Create/destroy a GLcontext. A GLcontext is like a GLX context. It
* contains the rendering state.
void *driver_ctx,
GLboolean direct);
+extern GLboolean gl_initialize_context_data( GLcontext *ctx,
+ GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct );
+
+extern void gl_free_context_data( GLcontext *ctx );
+
extern void gl_destroy_context( GLcontext *ctx );
-/* Called by the driver after both the context and driver are fully
- * initialized. Currently just reads the config file.
- */
-extern void gl_context_initialize( GLcontext *ctx );
-/*
- * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
- * It bundles up the depth buffer, stencil buffer and accum buffers into a
- * single entity.
- */
-extern GLframebuffer *gl_create_framebuffer( GLvisual *visual );
+extern void gl_context_initialize( GLcontext *ctx );
-extern void gl_destroy_framebuffer( GLframebuffer *buffer );
+extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
-extern GLcontext *gl_get_current_context(void);
-extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
-extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api );
+extern GLcontext *gl_get_current_context(void);
/*
- * GL_MESA_resize_buffers extension
+ * Macros for fetching current context, input buffer, etc.
*/
-extern void gl_ResizeBuffersMESA( GLcontext *ctx );
+#ifdef THREADS
+
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
+
+#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input
+
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+} while (0)
+
+#else
+
+extern struct immediate *_mesa_CurrentInput;
+
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
+
+#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
+
+#define SET_IMMEDIATE(ctx, im) \
+do { \
+ ctx->input = im; \
+ _mesa_CurrentInput = im; \
+} while (0)
+
+#endif
+
+
+
+extern void
+_mesa_swapbuffers(GLcontext *ctx);
+
+
+extern struct _glapi_table *
+_mesa_get_dispatch(GLcontext *ctx);
extern void gl_warning( const GLcontext *ctx, const char *s );
extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
+
extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern GLenum gl_GetError( GLcontext *ctx );
-extern void gl_update_state( GLcontext *ctx );
+extern void
+_mesa_Finish( void );
+
+extern void
+_mesa_Flush( void );
+
+
+extern void
+_mesa_init_no_op_table(struct _glapi_table *exec);
-/* for debugging */
-extern void gl_print_state( const char *msg, GLuint state );
+extern void
+_mesa_init_exec_table(struct _glapi_table *exec);
-/* for debugging */
-extern void gl_print_enable_flags( const char *msg, GLuint flags );
#ifdef PROFILE