glapi: Move to src/mapi/.
[mesa.git] / src / mesa / main / context.h
index 9423b66a7d8ac08eab51ce4b3ac023f95ca1522b..c9f4d433a573569c6f476ee7f123370a06c0b9c2 100644 (file)
 #define CONTEXT_H
 
 
-#include "glapi/glapi.h"
 #include "imports.h"
 #include "mtypes.h"
 
 
+struct _glapi_table;
+
+
 /** \name Visual-related functions */
 /*@{*/
  
 extern GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
-                     GLboolean dbFlag,
+_mesa_create_visual( GLboolean dbFlag,
                      GLboolean stereoFlag,
                      GLint redBits,
                      GLint greenBits,
                      GLint blueBits,
                      GLint alphaBits,
-                     GLint indexBits,
                      GLint depthBits,
                      GLint stencilBits,
                      GLint accumRedBits,
@@ -76,14 +76,12 @@ _mesa_create_visual( GLboolean rgbFlag,
 
 extern GLboolean
 _mesa_initialize_visual( GLvisual *v,
-                         GLboolean rgbFlag,
                          GLboolean dbFlag,
                          GLboolean stereoFlag,
                          GLint redBits,
                          GLint greenBits,
                          GLint blueBits,
                          GLint alphaBits,
-                         GLint indexBits,
                          GLint depthBits,
                          GLint stencilBits,
                          GLint accumRedBits,
@@ -114,8 +112,20 @@ _mesa_initialize_context( GLcontext *ctx,
                           const struct dd_function_table *driverFunctions,
                           void *driverContext );
 
-extern void
-_mesa_initialize_context_extra(GLcontext *ctx);
+extern GLcontext *
+_mesa_create_context_for_api(gl_api api,
+                            const GLvisual *visual,
+                            GLcontext *share_list,
+                            const struct dd_function_table *driverFunctions,
+                            void *driverContext);
+
+extern GLboolean
+_mesa_initialize_context_for_api(GLcontext *ctx,
+                                gl_api api,
+                                const GLvisual *visual,
+                                GLcontext *share_list,
+                                const struct dd_function_table *driverFunctions,
+                                void *driverContext);
 
 extern void
 _mesa_free_context_data( GLcontext *ctx );
@@ -129,6 +139,9 @@ _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
 
 
 extern void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height);
+
+extern GLboolean
 _mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
                     GLframebuffer *readBuffer );
 
@@ -149,6 +162,15 @@ extern struct _glapi_table *
 _mesa_get_dispatch(GLcontext *ctx);
 
 
+void
+_mesa_set_mvp_with_dp4( GLcontext *ctx,
+                        GLboolean flag );
+
+
+extern GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where);
+
+
 
 /** \name Miscellaneous */
 /*@{*/
@@ -156,6 +178,14 @@ _mesa_get_dispatch(GLcontext *ctx);
 extern void
 _mesa_record_error( GLcontext *ctx, GLenum error );
 
+
+extern void
+_mesa_finish(GLcontext *ctx);
+
+extern void
+_mesa_flush(GLcontext *ctx);
+
+
 extern void GLAPIENTRY
 _mesa_Finish( void );
 
@@ -165,7 +195,6 @@ _mesa_Flush( void );
 /*@}*/
 
 
-
 /**
  * \name Macros for flushing buffered rendering commands before state changes,
  * checking if inside glBegin/glEnd, etc.
@@ -275,10 +304,12 @@ do {                                                                      \
    (((CTX)->Light.Enabled &&                                           \
      (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)    \
     || (CTX)->Fog.ColorSumEnabled                                      \
-    || ((CTX)->VertexProgram._Enabled &&                               \
-        ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
-    || ((CTX)->FragmentProgram._Enabled &&                             \
-        ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
+    || ((CTX)->VertexProgram._Current &&                               \
+        ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) &&    \
+        ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+    || ((CTX)->FragmentProgram._Current &&                             \
+        ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) &&  \
+        ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
    )