#include "imports.h"
+#include "extensions.h"
#include "mtypes.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
struct gl_context *share_list,
const struct dd_function_table *driverFunctions);
-extern struct gl_context *
-_mesa_create_context(gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions);
-
extern void
_mesa_free_context_data( struct gl_context *ctx );
extern void
_mesa_init_constants(struct gl_constants *consts, gl_api api);
-extern void
-_mesa_init_get_hash(struct gl_context *ctx);
-
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
-
-extern GLboolean
-_mesa_valid_to_render(struct gl_context *ctx, const char *where);
+extern void
+_mesa_set_context_lost_dispatch(struct gl_context *ctx);
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
/**
- * Checks if the context supports geometry shaders.
+ * Checks if the context is for GLES 3.2 or later
*/
static inline bool
-_mesa_has_geometry_shaders(const struct gl_context *ctx)
+_mesa_is_gles32(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
+}
+
+
+static inline bool
+_mesa_is_no_error_enabled(const struct gl_context *ctx)
{
- return _mesa_is_desktop_gl(ctx) &&
- (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
+ return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
}
/**
- * Checks if the context supports compute shaders.
+ * Checks if the context supports geometry shaders.
*/
static inline bool
-_mesa_has_compute_shaders(const struct gl_context *ctx)
+_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
- return (ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_compute_shader) ||
- (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
+ return _mesa_has_OES_geometry_shader(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
}
+
/**
- * Checks if the context supports shader subroutines.
+ * Checks if the context supports compute shaders.
*/
static inline bool
-_mesa_has_shader_subroutine(const struct gl_context *ctx)
+_mesa_has_compute_shaders(const struct gl_context *ctx)
{
- return ctx->API == API_OPENGL_CORE &&
- (ctx->Version >= 40 || ctx->Extensions.ARB_shader_subroutine);
+ return _mesa_has_ARB_compute_shader(ctx) ||
+ (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
}
/**
static inline GLboolean
_mesa_has_tessellation(const struct gl_context *ctx)
{
- return ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_tessellation_shader;
+ /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
+ * check, so don't bother calling it.
+ */
+ return _mesa_has_OES_tessellation_shader(ctx) ||
+ _mesa_has_ARB_tessellation_shader(ctx);
}
+static inline bool
+_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_cube_map_array(ctx) ||
+ _mesa_has_OES_texture_cube_map_array(ctx);
+}
#ifdef __cplusplus
}